this post was submitted on 05 Jun 2024
43 points (97.8% liked)

Asklemmy

43817 readers
905 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

For me it is opening credits sequence in Nier Automata, Shadowlord's castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] Nath@aussie.zone 5 points 5 months ago* (last edited 5 months ago) (1 children)

Would you kindly?

And the realisation that I not only have no choice if I want to progress the plot, but that at no point to now could I have progressed the plot had I not 'kindly' done as requested.

It was such a clever device to put in the story. Innocuous or obvious requests at first until it reached a point where you are forced to kill a guy. Or stop playing. It's the most original and mind-blowing concept I've seen put into a game. I still think of it whenever someone asks me to 'kindly' do something.

(In case anyone doesn't know, though I probably just spoiled one of its biggest moments if you don't)

[โ€“] Zahille7@lemmy.world 1 points 5 months ago

"A man chooses. A slave obeys."