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Graphics rule (files.catbox.moe)
submitted 3 months ago by sag@lemm.ee to c/196@lemmy.blahaj.zone
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[-] Viking_Hippie@lemmy.world 5 points 3 months ago

Because in some games there's dialogue and it's good for immersion when who or what you're talking to looks realistic.

[-] Jomega@lemmy.world 5 points 3 months ago

I grew up with the N64 and I never needed realistic pores and eyelashes to get immersed in a game. All I needed was a world and characters I liked. I can't imagine someone picking up a classic and being like "WTF, where's the individually rendered nostril hair? I can't get invested in this!" That just feels silly to me.

[-] Viking_Hippie@lemmy.world 9 points 3 months ago

You're sounding very old and out of touch right now tbh. And that's coming from someone who grew up with the original NES and the Commodore 64 ๐Ÿ˜„

Just because high accuracy facial features isn't crucial to a platformer or whatever doesn't mean that it isn't beneficial to an RPG like Horizon or any other game where life-like characters is part of what makes the game great.

this post was submitted on 06 Jun 2024
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