Ayy same, kinda XD. I loved it for a long time but the updates (for a long time now) are just really odd and I feel like the game has massive potential that it just keeps not tapping into properly. Nothing else like it really exists
I havent played in years so if they added some weird stuff I have no idea about it.
going from blocky HL2 style maps with hammer to even blockier Quake style maps with Trenchbroom feels like a downgrade lmao. (But to be fair i haven tried it yet so i might be wrong there).
As a retro shooter fanboy this is heresy.
mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.
Why did I never think of that. My level designer is gonna be so excited if I ever remember to write something like that myself.
mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.
Why did I never think of that. My level designer is gonna be so excited if I ever remember to write something like that myself.
I think this even has some direct support from Godot to automate it. The EditorScenePostImport class is supposed to be used for stuff like this i believe but im not entirely sure (i haven't tried or had to try anything like this yet never mind automate it, i just found this while looking through the documentation on 3D scene importing).
I havent played in years so if they added some weird stuff I have no idea about it.
As a retro shooter fanboy this is heresy.
Why did I never think of that. My level designer is gonna be so excited if I ever remember to write something like that myself.
I think this even has some direct support from Godot to automate it. The EditorScenePostImport class is supposed to be used for stuff like this i believe but im not entirely sure (i haven't tried or had to try anything like this yet never mind automate it, i just found this while looking through the documentation on 3D scene importing).