this post was submitted on 07 Jun 2024
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Because they were getting really stale and they wanted to hold onto the franchise name anyways. People are nostalgic now, but when AC games were coming out back to back people were getting really bored of it.
When Assassin's Creed 3 came out, everyone was saying how this is the third time they remade what is basically the same game (AC2, brotherhood, revelations, then 3). People weren't impressed. Unity and Rogue didn't sell that well. Syndicate apparently also didn't sell very well.
So they basically remade the franchise into an RPG starting from Origins. They aren't that special, but honestly, neither was everything after Revelations.
Rogue was barely advertised and the concurrent release with unity was doomed. Unity was so full of bugs (and there was the whole sexual assault scandal) that Ubisoft lost a ton of goodwill before syndicate.
They fired the lead designer in the middle of Brotherhood because he didn't want to push shit games and you feel it. The only good things in Revelation is nostalgia and the bombs. After that you lost the parkour in 3 (although Rogue has some).
I'm tentatively hopeful with Mirage but I don't expect the Japan one to be any good.
I also expect the japan one to be lackluster at this point, which sucks because it was the only setting Iβve actually been excited about for an AC game.
That doesn't explain throwing all the loved mechanics away. Imagine if CoD just becomes an strategy 3rd person game... Same shit. You don't just shit on your fans just because your previous games were bad. Remember the biggest criticism wasn't the game was the same, the biggest was the lack of polish plus not been an assassin in 4.
You joke but I would totally come back to CoD if they went 3rd person. Havenβt played since 2011 MW3
I know I am in the minority but if they kept the original gameplay loop, and implemented the multiplayer from Unity a little better, I think it would have gone somewhere better.
If you took a page from Helldiver's 2, with their dungeon master guy, had that guy control the inquisitors, and make all the players assassin's that had goals and missions, and got even more points for being practically ghosts (like an assassin is supposed to be) it might have turned into a fun game. We might feel like we're actually part of a secret organization playing like that with our friends.
Anyway, I liked the multiplayer in Unity, and saw extreme potential in that mixed with the original game loop.
Totally agree!
Greed + wanting to appeal to even more normie's.
Unity was a mountain of bugs though. That wasted a lot of goodwill.