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submitted 3 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] ampersandrew@lemmy.world 3 points 3 months ago

Why is it that you draw the line at season passes? Does it just mean you pick it up on sale later? Usually a DLC pipeline is the best way to keep your employees working on something productive while the tech folks are setting the ground work on the next project.

[-] slumberlust@lemmy.world 4 points 3 months ago

Not OP, but happy to provide my perspective. Day one DLC is not DLC but part of the original game that was removed for pay tier and marketing reasons. DLCs or expansion packs like the recent cyberpunk campaign are fine in my book.

[-] ampersandrew@lemmy.world 1 points 3 months ago

That's different than a season pass though, and it's why I didn't question the day 1 DLC, which isn't super common these days, from what I can tell.

[-] rayquetzalcoatl@lemmy.world 1 points 3 months ago

I'm just generally pretty skeptical of DLC; I feel like sure, there are some good examples of actual "expansions" but that a lot of DLC is just cynical nickle-and-diming pushed by publishers.

I'm even more skeptical of season passes, which feels like pre-ordering DLC. I don't pre-order anything, and barely keep up with modern gaming, because it feels like disappointment after disappointment.

I also feel a little negative about a developer releasing something and even months before launch having one eye on DLC. I understand it probably works that way in terms of development timelines, and I understand that it can be a good way to keep employees working on something productive, but I can't help but feel like I'm not getting as full a game as I could have.

It's just my opinion tho, and I'm definitely not saying everyone has to agree!

this post was submitted on 07 Jun 2024
114 points (96.0% liked)

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