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[-] Donkter@lemmy.world 6 points 3 months ago

I agree with a lot of what you said. I'm pretty sure though that I read that the level cap was in place because after level 13 wizards gain access to level 6 spells, many of which would either be impossible to program properly or, if they worked as intended, would break the game.

[-] GeoGio7@lemmy.world 0 points 3 months ago

Could have just excluded those spells?

[-] atrielienz@lemmy.world 5 points 3 months ago

Well, if you did you'd have the whole D&D community after you. Some of them weren't pleased that specific spell effects and conditions weren't the same in game, and that was a hot topic in the community when the game first dropped. Kind of a damned if you do, damned if you don't thing, so why break the game or disappoint players?

[-] Yearly1845@reddthat.com 2 points 2 months ago

But they already crossed that line. There's tons of shit from 5E that aren't in BG3 and lots of mechanics work differently. You don't need a rope to climb, you don't need to find and secure and area to rest, there are no hit die. Shit, Cleric is missing like 7 entire domains.

So what if they exclude a couple impossible to balance spells?

[-] atrielienz@lemmy.world 1 points 2 months ago

I mean. There's a balance to walk between changing things to make game play more accessible and fun in a video game setting, and making it broken and perhaps less fun to play.

this post was submitted on 17 Jun 2024
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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