this post was submitted on 30 Jun 2024
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[–] halcyoncmdr@lemmy.world 11 points 4 months ago (2 children)

All games like this have massive daily player drop offs a few months after release.

To be honest despite the publicity, most players don't actually give a shit. Most players don't read gaming news. And many players don't care, either because they already have a PSN account, or they just don't care about making another account to play the game.

I wouldn't be surprised if over half the players had never even heard of the PSN controversy at all. The SteamDB player chart actually indicates when those shenanigans were compared to player numbers, and the daily player numbers had already been declining at that same pace for a month up to that point and continued at about the same rate after.

https://steamdb.info/app/553850/charts/#6m

[–] pyre@lemmy.world 2 points 4 months ago (1 children)

it is still unplayable in over 100 countries. i bet some of those people heard, you know, when they couldn't log in.

[–] halcyoncmdr@lemmy.world 3 points 4 months ago

Of course. I'm not an idiot, clearly there are people affected.

But even if EVERY Helldivers 2 sale were affected, of the 1.85 BILLION estimated PC gamers in the world, we would be looking at around 0.6% people affected. It's a tiny sliver, despite Helldivers having over 12 million sales (and that's both PC and console).

The fact of the matter is this doesn't mean shit in the grand scheme, and most people have likely never even heard of the game still even with the controversy. The industry is unfathomably massive and one game is tiny, even one with 12+ million sales.

[–] TSG_Asmodeus@lemmy.world 2 points 4 months ago (1 children)

All games like this have massive daily player drop offs a few months after release.

This makes me feel super old, because I must have played Quake 1 daily for 8 straight years. Same with Counter-Strike. I'm still not used to people changing games every few months.

[–] AlexisFR@jlai.lu 2 points 4 months ago

PvP centric games tend to have way more consistent player bases than PVE games, sadly.