this post was submitted on 30 Jun 2024
120 points (100.0% liked)

Digital Art

7038 readers
1 users here now

Community rules:

How to post:

Please follow the convention of the images already uploaded so far i.e.:

Image title by Artists Name

In the description link the source to the image, and also include a direct link to the artists gallery. See previous posts for examples.

What to post:

You can post your own work here, but avoid spamming.

You can post your favourite peices here for us all to enjoy.

--

All artworks are copyright of the artists named in the posts.

Artists gallery links may contain NSFW works.

--

founded 1 year ago
MODERATORS
 

Test render from a very simple blender animation i am working on as early blender learning project.

Feel free to use as you please. Textures courtesy NASA's Scientific Visualization Studio

Render and texture edits by me, made with Blender.

you are viewing a single comment's thread
view the rest of the comments
[–] lemmyartistforhire@lemmy.world 1 points 4 months ago* (last edited 4 months ago) (1 children)

I made this model a while ago with the same NASA data. I have no clue where you get the extra bumps in the flat regions from, because I also used the 1GB height map. But I think my bump strength is accurate, because it matches my references.

[–] InfiniteSpaces@lemmy.world 1 points 4 months ago (1 children)

So i looked in the blend file, and it seems i changed the texture map to this one at some point: https://wms.lroc.asu.edu/lroc/view_rdr_product/WAC_GLD100_E000N1800_064P

That one was better, and i also recall manually aligning the color map from the other Nasa site i linked before, just used photoshop offset the color map horizontally, sorry i was learning alot and didnt yet have a proper folder structure going, its also likely i made othe changes to the textures but i was moving fast and eager to get back to blender, i could likely send you the blend file along with those texures though, if you let me know an easy way to share it.

[–] lemmyartistforhire@lemmy.world 1 points 4 months ago* (last edited 4 months ago) (1 children)

Using a different height texture explains the different results. Odd, that the Arizona State University has more bumps than NASA at the same 64ppd resolution. Do you think they added noise to the NASA data? When I add noise to the height map in Blender, I can make it look like this.

[–] InfiniteSpaces@lemmy.world 1 points 4 months ago

Its possible, but its more likely processing the raw data using a different technique that causes the differences. Cant be sure, but yeah this looks alot better now. I didnt add any noise myself, since i dont know how to/hadnt considered it, when i felt it looked a little flat i just went looking for a better topo map.