this post was submitted on 11 Jul 2024
332 points (98.8% liked)
Nintendo
18463 readers
5 users here now
A community for everything Nintendo. Games, news, discussions, stories etc.
Rules:
- No NSFW content.
- No hate speech or personal attacks.
- No ads / spamming / self-promotion / low effort posts / memes etc.
- No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
- No console wars or PC elitism.
- Be a decent human (or a bot, we don't discriminate against bots... except in Point 7).
- All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here
Upcoming First Party Games (NA):
Game | Date
|
Mario & Luigi: Brothership | Nov 7
Donkey Kong Country Returns HD | Jan 16, 2025
Xenoblade Chronicles X: Definitive Edition | Mar 20, 2025
Metroid Prime 4 | 2025
Other Gaming Communities
founded 1 year ago
MODERATORS
GameCube could render more polys than PS2 though. RE4 Leon model was 2x as many polys on GameCube than PS2.
It had more powerful hardware, but the decision to use smaller discs unfortunately still held it back in asset quality. Textures and audio had to be more compressed in order to fit into the 1.5GB discs as opposed to the PS2's 4.7GB. The Tony Hawk games for example looked and sounded worse on the GameCube, but they also ran better on it.
It's even worse, PS2 supported dual layer with up to 8.5GB.