this post was submitted on 13 Jul 2024
222 points (98.3% liked)

Games

32966 readers
1396 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora's Mask into a native port with many new features and enhancements.

you are viewing a single comment's thread
view the rest of the comments
[–] dracs@programming.dev 7 points 5 months ago (1 children)

The ROM in this case is only used for game assets, like maps, models, and textures. All the game logic in native code. This allows is to be easily modified to add in new features without trying to hack it into a 20 year old game/console.

[–] ArmoredThirteen@lemmy.ml 4 points 5 months ago (2 children)

Is this kind of like OpenMW or OpenXcom? But more broad as the recompilation process can be applied to multiple games on that platform?

[–] cheet@infosec.pub 8 points 5 months ago

Yeah this is a good analogy, except it comes from tooling that would allow any n64 game to be converted with some work.

Like an openmw generator for any Bethesda game.

[–] dracs@programming.dev 2 points 5 months ago

It's a bit similar. However this goes a bit further than I understand those projects do. They're creating a game like the original. With this decompilation project, if you use the N64 compiler you will get a ROM which is 100% identical to the original.