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How do you "separate" or "explode" a 3D mesh in Godot?
(programming.dev)
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I'd use a second mesh/model. Take your primary model, duplicate it, cut and separate the faces with your favorite 3d tool. Create a new animation for the mesh. Rotate, transform and scale the pieces as you see fit. Import the mesh and animation into to Godot. When the player dies, hide the primary character model and replace it with your divided mesh, play the animation.
I'm 99% sure Crash uses a unique mesh and animation for all their death scenes. That's how they turn him into a frog, or angel, or shoes + pile of dust, whatever situation calls for.