this post was submitted on 18 Aug 2024
31 points (74.6% liked)

RPGMemes

10410 readers
448 users here now

Humor, jokes, memes about TTRPGs

founded 2 years ago
MODERATORS
31
submitted 4 months ago* (last edited 4 months ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
 
you are viewing a single comment's thread
view the rest of the comments
[–] jounniy@ttrpg.network 3 points 4 months ago* (last edited 4 months ago) (1 children)

Casting a spell and holding it uses visible components the hobgoblin could react to.

Incite greed also explicitly says that the creature avoids obvious harm while approaching you and does nothing beyond approaching you. If the would always run after the gem (forsaking personal safety to do so), this would be noted in the description.

[–] macmacfire@lemmy.ml -1 points 4 months ago (1 children)

Casting a spell and holding it uses visible components the hobgoblin could react to.

I'd think it'd take at least an arcana check to know that the spell you're holding is Jump. So yeah, he could react, but would he necessarily be able to react in time to stop you from casting the spell? Not to mention, if he reacts just barely not in time and jumps haphazardly, one could argue the Wizard jumped farther and therefore wins.

[–] jounniy@ttrpg.network 2 points 3 months ago

If he doesn't know what spell you're casting, that means that he's even more likely to assume that you are trying to cast an harmful spell, making him attack you. And casting a spell takes an action, basically a third of your turn if you want, so the hobgoblin has at least 2 seconds to react, if not more. And thats plenty of time to stop himself from jumping.