this post was submitted on 24 Aug 2024
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[–] zxyyr@lemmy.world 1 points 3 months ago (1 children)

Thanks so much for the kind words!

  • weird I'm not able to see the screen shot there
  • ahh good looking out! I thought I had fixed this but I just got a post on the community about it too
  • lmao I will definitely add a lemmy link <3
[–] technomad@slrpnk.net 2 points 3 months ago (1 children)

I've been having the worst time trying to get hotlinks to work lately...

https://steamuserimages-a.akamaihd.net/ugc/2377424428131380239/83AE564DA0ADB8D9CD0DC464917B33C22E195B38/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

(Hopefully that works)

Thanks for the responses, looking forward to playing more of this and seeing it progress!

[–] zxyyr@lemmy.world 2 points 3 months ago (1 children)

Thanks this looks great! I may add an option in the initial config menu on first launch to choose the control scheme 🤔

[–] technomad@slrpnk.net 1 points 3 months ago (1 children)

Awesome!

One more thing I wanted to mention real quick; there doesn't seem to be a way to drop through ledges. Not sure if that was intentional or not, but maybe the special move that is mapped to 'down+A' interferes with this (usually) default mechanic?

[–] zxyyr@lemmy.world 1 points 3 months ago (1 children)

Yeah I chose to not have passthru platforms, just a personal preference for level design

[–] technomad@slrpnk.net 2 points 3 months ago (1 children)

I respect that.

So, I ended up switching the control scheme again... My reasoning why I switched it up in the first place was because having attack on the 'x' button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)

[–] zxyyr@lemmy.world 1 points 3 months ago