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this post was submitted on 29 Aug 2024
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I just don't understand this. You get used to the syntax and borrow checker in a day or two. It's a non-issue.
I wouldn't say that. For primitives yeah, day or two. But if you want to build a proper program, it'll take time to get used to it. For my first few projects I just used clone everywhere. Passing by reference and managing lifetimes, specially when writing libraries is something that takes time to get used to. I still don't feel confident.
Besides that I do like Rust though. Sometimes I feel like "just let me do that, C let's me", but I know it's just adding safety where C wouldn't care.
Unless you're a functional programming purist or coming from a systems programming background, it takes a lot longer than a few days to get used to the borrow checker. If you're coming as someone who most often uses garbage-collected languages, it's even worse.
The problem isn't so much understanding what the compiler is bitching about, as it is understanding why the paradigm you used isn't safe and learning how to structure your code differently. That part takes the longest and only really starts to become easier when you learn to stop fighting the language.
I see that my previous comment is not the common reality apparently.
I'm mainly a C# + js dev of a few years, and I would love to see what precisely other people here are having problems with, because I've had a completely different experience to most of the people replying.
As someone who spent a couple months learning rust, this was half true for me. The syntax? Yeah. No problem. The borrow-checker (and Rust's concept of ownership and lifetimes in general)? Absolutely not. That was entirely new territory for me.
Could you specify some kind of example where things were hard?
I'll try :) Looks like I still have my code from when I was grinding through The Book, and there's a couple spots that might be illuminating from a pedagogical standpoint. That being said, I'm sure my thought process, and "what was active code and what was commented out and when," will probably be hard to follow.
My first confusion was in ~~deref coercion~~ auto dereferencing (edit: see? it's still probably not 100% in my head :P), and my confusion pretty much matched this StackOverflow entry:
https://stackoverflow.com/questions/28519997/what-are-rusts-exact-auto-dereferencing-rules
It took me until Chapter 15 of The Book (on Boxes) to really get a feel for what was happening. My work and comments for Chapter 15:
Another thing that ended up biting me in the ass was Non-Lexical Lifetimes (NLLs). My code from Chapter 8 (on HashMaps):
That's insightful, thank you. It wasn't hard to follow, I did have these exact same "adventures" but I guess I forgot about them after I figured out the ways to do things.
Personally these kinds of things are exciting for me, trying to understand the constraints etc, so maybe that's also why I don't remember struggling with learning Rust, since it wasn't painful for me 😅 If someone has to learn by being forced to and not out of their own will, it's probably a lot harder
I tried for about a week: reading documentation, viewing and modifying example programs, using a Rust IDE with warnings for all my silly mistakes, the works. I couldn't manage to wrap my head around it. It's so different from what I'm used to. If I could dedicate like a month to learn it I would, but I don't have the time :/