this post was submitted on 04 Sep 2024
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[–] timgrant@ttrpg.network 2 points 3 months ago

Oh, I don't let the fickle dice tell me when to give a hint or twenty. Nat 1's come aplenty when you gate-keep crucial information on a die roll.

Only thing that worked was jettisoning the players who torpedoed campaigns for whatever reason.