this post was submitted on 05 Aug 2023
274 points (78.5% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

54716 readers
237 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] lowleveldata@programming.dev 16 points 1 year ago (2 children)

It's not the right decision for the content creators. So it's not "absolute right".

[–] Gutless2615@ttrpg.network 15 points 1 year ago* (last edited 1 year ago)

Expanding the terms of copyright to 70 years after the life of the author actually didn’t help artists make art. Expanding copyright to cover “training” will result in more costly litigation, make things harder for small artists and creators, and further centralize the corporate IP hoarders that can afford to shoulder the increased costs of doing business. There are inumerable content creators that could and will make use of generative art to make content and they should be allowed to prosper. We need more fair use, not less.

[–] wolfshadowheart@kbin.social 6 points 1 year ago* (last edited 1 year ago)

That's not true? There's nothing stopping content creators from using their own content to create models. In fact, that's my exact project for some of my visual art.

Moreover (edit: visual) models can't effectively replicate the copywrite, so I don't really see how it would infringe on it.