this post was submitted on 09 Jul 2023
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Steam Deck
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A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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SteamOS has been out on Steam Deck for 18 months, but still no general release in sight. I wouldn't hold my breath. I think we'll just have to continue to make do with the likes of ChimeraOS/Nobara.
Is there some specific feature that SteamOS brings to the table that people are looking for? So far as I know, a stripped down installation Debian or Ubuntu (Valve likes to base their packages off of Ubuntu) with an Xserver script that directly launches steam in big picture mode ought to create roundabout the same experience I would think.
SteamOS 2.x was based on debian, but that hasn't been updated in years. The Steam Deck launched with SteamOS 3, which is actually built on top of arch and is much more akin to Manjaro. As for your question, it's mostly the "game mode", which uses IIRC Wayland and wraps games inside gamescope which provides a bit more control in the form of controlling frame rate, resolution, etc externally, but regardless, that can and has been achieved in custom distros. I think the main appeal of SteamOS honestly is the package of an immutable OS optimized for running games on steam. It prevents non-linux users from breaking things and tries to make it feel more like a "console" with a "desktop mode" (KDE Plasma) and "app store" (ala flatpaks). I've toyed with the idea of running it or similar on my gaming PC but always run into the difficulty of Nvidia drivers on Linux.
True. There is an unofficial release - HoloIso - which uses Valves packages but is not quite complete. Also manufacturers may be able to get access as Valve previously has been keen on getting other manufacturers to buy into it's hardware attempts (e.g. Steam PCs previously, and VR now) but I'd expect the manufacturers to be making a big deal of it if they were launching a SteamOS handheld. It seems Valve want to keep exclusivity on Steam Deck for now (which makes some sense given how successful it's been)
It really doesn't make sense, considering how small the hardware profit margins probably are, if any.
What would make sense is making the Steam-first OS open to be installed on any device.
It doesn't matter if there's no hardware profit margin if the end result is, as it seems to be, more people buying more games from steam. That's no different than most console manufacturers anyways - so far as I know, none of them are in it to make profit off the hardware itself, just the exclusivity.
Granted, Steam Deck still let's you run non-steam games and connect other launchers, but even so most people will buy from steam for it regardless.
This is the end result of releasing their software, not selling more hardware.