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Unity scraps runtime fee, hikes subscriptions instead
(www.theregister.com)
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This wouldn't be 25% of your profit, it's just increasing one of your expenses by 25%. ~~It looks like it's going up to $3000.~~
Edit: Enterprise price is negotiated with each company, so there's not a set subscription price. But it's still just the price of one expense, not a portion of total profits.