92
you are viewing a single comment's thread
view the rest of the comments
[-] dormedas@lemmy.dormedas.com 70 points 1 month ago

We certainly can. NVIDIA’s CEO realizes that the next buzzword that sells their cards (8K, 240hz, RTX++) isn’t going to run at good framerates without it.

That’s not to say AI doesn’t have its place in graphics, but it’s definitely a crutch for extremely high-end rendering performance (see RT) and a nice performance and quality gain for weaker (hopefully cheaper) graphics cards which support it.

As a gamer and developer I sort of fear AI taking the charm away from rendered games as DLSS/FSR embeds itself in games. I don’t want to see a race to the bottom in terms of internal, pre-DLSS resolution.

[-] zaemz@lemmy.world 18 points 1 month ago* (last edited 1 month ago)

With you there. The workload on developers is reduced with these features, to a degree. But, instead of saved effort then getting directed to working on gameplay mechanics and such, to me it feels like many devs just see it as time/money saved, producing a game that looks and plays like one from 10 years ago, but runs like it's cutting edge.

For instance, Abiotic Factor. That game on my RX 6800 XT runs at 40-50fps when at 100% resolution scaling at 1440p. Why? It's got the fidelity of Half Life 1, why does it need temporal upscaling to run better? (I adore that game btw, Abiotic Factor is so much fun and worth getting even if playing alone!)

Not saying that's how every dev is, I know there are plenty of games coming out nowadays that look and run great with creators that care. Just feels like there are too many games that rely on these machine learning based features too heavily, resulting in blurriness, smearing, shimmering, on top of poorer performance.

Just hoping the expectation that something like an RTX 4090 does not become the default cost-of-entry in order to play PC games because of this. It would be unfortunate for the ability of game developers to create and tune by-hand to become a lost art.

[-] HakFoo@lemmy.sdf.org 11 points 1 month ago

As a (non-game) developer, AI isn't even that great at reducing my burden.

The organization is enthusiastic about AI, so we set up the Gitlab Copilot plugin for our development tools.

Even as "spicy autocomplete" only about one time in 4 or so it makes a useful suggestion.

There's so much hallucination, trying to guess the next thing I want and usually deciding on something that came out of its shiny metal ass. It actually undermines the tool's non-AI features, which pre-index the code to reliably complete fields and function names that actually exist.

[-] hoshikarakitaridia@lemmy.world 2 points 1 month ago

I know this is a bit late, but copilot is only ok if used for code completion. I switched to the free tier of supermaven a month ago and it's been way more helpful, as it can handle context better. Probably cuts coding in half and takes away a third of debugging.

Asking chatgpt for code has also become better, but imo still not reliable enough to regularly use. Just had some docker code written and it got it wrong 3 times so I gave up on that.

I get your point, AI can only save time if you know exactly what you're doing and it will only be helpful sometimes. But when it is, it's such a time saver.

[-] taladar@sh.itjust.works 2 points 1 month ago* (last edited 1 month ago)

Mostly it really is just a fancier auto-complete. It is most useful for situations where you want to essentially do the equivalent of copy&paste and then make changes in a few predictable places in each copy.

It is total crap at writing code itself to the point where you need to read the code and understand it to know it hasn't screwed up, something that takes much, much longer than just writing it yourself.

[-] hoshikarakitaridia@lemmy.world 3 points 1 month ago

Yeah AI as a dev is shit, but AI as a more thoughtful auto-complete is actually pretty great.

To me it looks like AIs currently are right at the boundary between being a tool and being a companion. But to be a full companion, they can't be up against the boundary, they need to be well established and tried and tested as a companion to be used repeatedly, so we're still a few decades out from that from what I can tell.

load more comments (2 replies)
load more comments (3 replies)
load more comments (3 replies)
this post was submitted on 15 Sep 2024
92 points (83.8% liked)

Games

16679 readers
938 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS