this post was submitted on 16 Sep 2024
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Gaming
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I can't help but feel that part of this is because to make a movie there's a higher barrier to entry and so a lot of studios and big budget production companies keep doing the 'safe' thing and regurgitating already existing properties or keeping their storylines 'safe'.
This happens in gaming too (especially with big budget franchises) but there are really great experiments and indies out there showing what can be done, which is less so in the movie and TV industry.
People don't always want the same thing over and over again and if executives could ever learn this it would be amazing how much creativity there would be, but they don't.
The movie Everything Everywhere All at Once really brought a tear to my eye. It ignored a lot of "safe" conventions and just went all in on making a really good film.
Yes! I loved it, and same about tears.