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submitted 1 month ago* (last edited 1 month ago) by mox@lemmy.sdf.org to c/games@lemmy.world

I recently started a game of Pirates! When I sat down to play today, the pirates were no longer the only ones spicing up their speech with arrs and ahoys. The merchants were doing it. The military were doing it. The nobles were doing it (awkwardly). The barmaids were doing it. Even the user interface was doing it.

I thought at first that it might have always been that way, and just escaped my notice, but that seemed unlikely. Next I thought I might have accidentally enabled a game option for it, but I didn't remember reconfiguring anything.

Then another possibility came to mind. It seemed like a long shot, but just in case, I looked up today's date. Sure enough, today is International Talk Like a Pirate day. This 20-year-old game apparently knows it, and switched every bit of its dialogue and writing into pirate speak to honour the occasion.

I love this.

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[-] massive_bereavement@fedia.io 18 points 1 month ago

Crunch made sense then when all employees more or less owned the company.

I also like the fact that Sid Meier was never on board with having his name sticked on every product but the publishers pushed him to do so because of people like Peter Molyneux.

[-] mox@lemmy.sdf.org 7 points 1 month ago

To be clear, I think the original Pirates! actually was Sid Meier's work. I'm not sure about this remake.

[-] massive_bereavement@fedia.io 3 points 1 month ago

Yep, I also think so. My comment was mostly on an old interview he explained about dropping out the Sid Meyer's part on new titles.

[-] ReeferPirate@lemy.lol 2 points 1 month ago* (last edited 1 month ago)

I read somewhere it was actually Robin Williams that convinced him it was a good idea. There a ton of c64 shovelware and brand recognition is a powerful tool if you can build something worthwhile

this post was submitted on 19 Sep 2024
653 points (98.7% liked)

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