this post was submitted on 19 Sep 2024
142 points (96.7% liked)

Games

32586 readers
1360 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] NuXCOM_90Percent@lemmy.zip 5 points 1 month ago (2 children)

A lot of games media has talked on it (to varying degrees). But Concord basically had a bad beta/demo and launched at a time when EVERYONE wanted live games to fail (see: Stop Killing Games Initiative). AND it managed to piss off the gamergaters in the process.

We've seen this to a lesser degree in the past with... basically every Battlefield since the WW1 one? Bad demo/beta (mostly because people still haven't learned to not play Conquest and to instead play Rush) coupled with the CoD/BF fanboy war results in outlets and Gamers actively wanting the game to fail and shitting on it every chance they get. It is just that EA understand that BF is the kind of game that still sells enough to justify keeping Dice around.

[–] Dudewitbow@lemmy.zip 3 points 1 month ago (1 children)

battlefields a bit different. battlefield basically nowadays is that the game always launch in a terrible state, and fixes itself a year down the line. battlefield players will play the game regardless and maintains ~6000 user playerbase active

[–] NuXCOM_90Percent@lemmy.zip 0 points 1 month ago

I mean... where do you think the "this has a terrible launch" comes from?

If Influencers like a game, everyone looks past the massive performance and stability issues. If influencers don't like a game, a single crash is enough to mark it as trash that should be ignored until a couple patches... which is a death sentence for a multiplayer game that requires a critical mass of players to be worth buying.

[–] Katana314@lemmy.world 1 points 1 month ago

I totally get disinterest, but I get rubbed the wrong way when people “want games to fail”. I want the world to have more games that are good - and yes, occasionally those would come from publishers we traditionally grumble about.

I had no interest in Concord, but I’m not making video content laughing at its failure. I think that practice is a bit weird sometimes, and even victimizes some of the game devs that didn’t do anything wrong. I would guess at least 80% of Concord’a devs did their job well - just based around a bad concept.