this post was submitted on 24 Sep 2024
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If you were to treat cheaters as you may treat pirates, a service problem, then the overlap of Linux users and cheaters is a circle of unsatisfied users.
Cheating is absolutely not the same issue as piracy though, one is people wanting an unearned power trip over others and one is the service issue piracy is
You're not gonna convince cheaters to stop cheating by offering them a better experience
As a player I agree but as a software user and maker I don't. Users should be in control of their own computing, therefore client-side anti-cheat is the unjust power over the user (edit, because it is proprietary).
Has anyone tried? As far as I know the most that has been done is to shadowban cheaters to their own servers for matchmaking. No one has tried having built-in multiplayer cheats to compete with 3rd party cheats.
I don't think clientside anticheat is a good solution by any means.
Built in multiplayer cheats? Isn't that just pay to win?
I didn't mean to imply charging additionally for the cheats. Is the state of the games industry so bad that was a reasonable assumption :(
I was thinking of dedicated servers aimed at attracting cheaters, and a server that encourages players to fight handicapped players (various levels of cheat users).