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this post was submitted on 24 Sep 2024
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It's bloat, unnecessary junk that's part of their ecosystem. Instead of having specialized apps, you have one app that does everything; and of course every other brand has to have their own, even fucking musk wants it for twitter.
This creates two problems, first it strains your hardware for no reason, second it creates dozens of walled gardens that don't interoperate, if you want to chat with your steam friends, you need to go on steam, if you want to play your games, you need to open the right launcher; this is the same shit apple is getting prosecuted for by the EU right now.
GoG is just as well. Epic, Ubishit, EA.
Take a look at all of them and take the best choice for yourself. No monopoly, here. Steam isn't paying EA and Ubisoft to suck. They'd suck if Valve existed or not.
Steam isn't the only choice for a gamer any more than a cheap Civic is the only choice for a poor college freshman.
He could do a lot worse.
I mean, we definitely do have a steam monopoly on desktop, they might not be abusing their position much, as of yet anyways, but it's a monopoly all the same. They captured the desktop playerbase in their little ecosystem and now people are stuck because of their game catalog, achievements, friend list...
What we really need is a standardization of these systems and interoperability between platforms so that they're forced to actually compete instead of being miles ahead just by virtue of being there first.
For managing a library of videogames on the desktop, including integration with all available stores and local installs, there is Playnite for Windows and Lutris for Linux.
Were they first? I can remember the battle.net launcher way before I ever heard of Steam.
Battle net only became a thing in like 2010, steam came very early in 2002, and started off straight away with exclusives that required you to install their client. They still do btw, there's no portal, dota... on epic or whatever.