this post was submitted on 21 Sep 2024
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Programming
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Honestly reading through your comments, I couldnt reccomend Godot more - I'll just toss some bullet points below.
Theres some things its not yet perfect at, like the web export could be better - and in depth things like minimising copies between CPU and GPU might not be as fine grained as hardcore devs would like, but if youre coming from mathematics and python it'll fit like a glove.
Just for an anecdote I wrote a basic particle simulation in gdscript that was HORRENDOUS for performance, 200 particles all calculated the per frame force of attraction to every other particle then summed it; whole thing ran at 80 fps even on my phone
I've never heard of it, thanks!