So pretty much like playing Hexen 2 on a P100 in 1997 huh.
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Haven't heard about the game "Hexen" in years!!!
Today l learned that some people get motion sickness from playing flatscreen games. How do you even survive a car? Let alone an airplane?
I'm super glad I'm not one of them... I will baselessly credit the Nintendo 3DS with developing that skill
I'm young and have played computer games since childhood, I never bought a VR headset cause anything more than 20 minutes and I feel dizzy as fuck.
VR needs an overhaul for me to actually buy into it, I honestly just think the headsets aren't going to work, I don't think a higher refresh rate will fix this
I only play standing games that stick within the confines of room scale, that way all my movements are natural.
When I play other games, it's teleport or nothing, no other locomotion form works for my, my sense of balance is to sensitive, and I haven't had the time to work to get used to it.. and swinging on vines is way out no.
Curiously I also get severe motion sickness when I drive go karts, but not when I drive cars. Although, sitting in the passenger seat, especially the rear seats, however can be a problem sometimes if I'm going around windy roads)
"... and that's a huge problem for the companies behind it."
Thank you for clarifying.
I used to get sick but it goes away with time.
You get used to it. It helps to have a good graphics card so that the frame rate is high enough. I am sad many good games don't support VR. I.e. Start Citizen, Cyberpunk 2077, etc. Yes, there are mods for it, but it should be supported natively (if mods can do it, why can't the developer?). It is just so much more immersive to be able to look around naturally and see stereoscopic.
the developers don't do it because they know barely anyone will buy the game just because it also supports VR. it's just not worth the money.
plus, people will eventually make a mod anyways, and they are completely fine with benefiting from random people's unpaid work. Who wouldn't take all the upsides without any of the downsides?
Meanwhile I'm over here still wanting to try it out.
The closest I've ever gotten was trying out virtual boy when it was brand new in stores and had one set up for people to try out.
I'd love to try it before buying. Not really interested in buying without it, but that's not how things work anymore. So I guess I'm just gonna skip it unless it gets massively popular and it's just everywhere and I'm stuck missing out on something huge if I don't have it.
It isn't a problem with screen technology or processing technology or anything like that. We aren't going to "tech" our way out of this.
It is a biological problem and as such, I think the appeal of VR will always be rather niche.
Even the best selling VR headset that I found online was the Quest 2 and it "only" sold like 15M units (honestly way more than I ever expected) with everything else being considerably lower volume. Compare that to the number of Nintendo Switches sold (130M) and you start to see how small the VR market is. I am very curious to see how the Sony VR2 will end up selling. I would love to get a pair, but I think all these headsets will be short lived.
VR has been around since the 20th Century. It is still here, and the market is expanding with more options as time goes on.
I wanted to play VR games since I saw the first VR stuff in the 90s. Finally got a Valve Index set this year, and it's fuckin' awesome. For all the Quest and Vive users on here saying VR sucks - it's your gear that sucks.
Here's a list of VR games that are fuckin' awesome:
HL Alyx (as everyone already mentioned)
Into the Radius (S.T.A.L.K.E.R. in VR)
Grapple Tournament (UT2004 with grappling hooks in VR)
Dragon Fist Kung Fu (kung fu fighting in VR duh)
Blade and Sorcery (swords and sorcery)
Battle Talent (ripoff of Blade and Sorcery that is also cool)
Assetto Corsa (racing sim)
DCS World (flight sim)
Beat Saber (music chopping)
I’m a game developer who had a chance to create a VR game. I have to admit, VR was not my cup of tea at first. It gave me a terrible headache and nausea for hours after playing for a short time. But I was determined to overcome it and I kept practicing. Now I can enjoy VR for hours without any issues. I think kids will be fascinated by VR as well, even if they have some initial discomfort. They will be amazed by the simple games that make them feel like they’re in a different reality. VR is not about making games that look like real life, like Call of Duty. It’s about making games that let you explore new worlds and possibilities. Imagine playing games that involve sports or exercise in VR, or games that let you interact with 3D characters that have realistic personalities thanks to LLM AI. You could make friends and connections with them instead of fighting them. That would be awesome, right?
You think people forming personal connections with AIs instead of real people is a good thing?
I think that kids making fake friendships after school instead of fake murdering AIs might have some positives. I hope it can help kids develop social and communication skills.
VR has very little appeal to me.
The only time I've ever felt nauseous playing VR games is when the game has sliding locomotion instead of teleport. When the whole world moves like I'm walking but I'm not actually walking, it feels like everything is slipping and creates nausea.