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submitted 1 year ago by Thorandor@lemmy.ml to c/gaming@lemmy.ml

In a report published by Nikkei, it was revealed that Sony intends to ‘pour’ financial resources into gaming research and development – to the tune of around $2.13 billion. That’s reportedly an investment that’s being made before the end of fiscal year 2024, and it’ll account for a whopping 40% of Sony’s entire R&D spending.

Sony plans to allocate a staggering 60% of all PlayStation 5 development spending to live service games exclusively for the year ending March 2026. It was also stated that there’s a grand goal in place to have no fewer than twelve live service games in the PlayStation portfolio within that same timeline.

Exciting times for everyone in Live Ops I'm sure 😉

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[-] samus12345@lemmy.world 32 points 1 year ago* (last edited 1 year ago)

Sony is investing $2.1B in gaming R&D

:D

focusing on live service

>:(

[-] Jacoolh@lemmy.ml 25 points 1 year ago

Fuck live services. Just another subscription model.

[-] ampersandrew@kbin.social 5 points 1 year ago

And worse, they're nearly universally designed with always-online killswitches that destroy preservation for those games.

[-] BubsyFanboy@szmer.info 12 points 1 year ago* (last edited 1 year ago)

Sony is investing $2.1B in gaming R&D

Yes!

focusing on live service.

No!

[-] rafoix@kbin.social 2 points 1 year ago

More like investment in FOMO game design.

[-] ampersandrew@kbin.social 7 points 1 year ago

12 live service games by 2026, and 9 of them will have flopped, been sunset, and lost forever to time by 2028.

[-] SheeEttin@lemmy.world 4 points 1 year ago

Sony has owned Gaikai since 2012 and Onlive('s patents) since 2015, and it was feature-complete last decade. What is billions more going to do?

[-] dmmeyournudes@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

Live service means ongoing support, content, and subscription's, not remote cloud gaming.

[-] SheeEttin@lemmy.world 0 points 1 year ago

None of those require R&D.

[-] ampersandrew@kbin.social 2 points 1 year ago

R&D in this case would be prototyping, testing network infrastructure, etc. Seeing what type of live service game they think the market will react well to.

[-] SheeEttin@lemmy.world -1 points 1 year ago

That's not R&D though, that's market research and system/network engineering/architecture. R&D is specifically for blue-sky inventing, not so much iterating.

[-] ampersandrew@kbin.social 1 points 1 year ago

It's market research and game development. I don't think Sony has existing live service games to iterate on, so they're making something new. A lot of new somethings.

[-] jmsw22@lemmy.ml 3 points 1 year ago
[-] JJROKCZ@lemmy.world 1 points 1 year ago

Yay r&d into the worst type of game model…. Can’t wait to see all the failures that get abandoned within 6 months of launch

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this post was submitted on 12 Jul 2023
49 points (94.5% liked)

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