Here's a super hot take. The N64 is not a bad controller. It's especially good for first person shooters.
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Its ok to be a newbie but if you aren't at least going to give a good faith effort to try and win, don't play team based PVP games. Go play a single player game.
Console support ruins games that otherwise could have been truly amazing games because they need to be watered down to support controller-based gameplay and weaker specs (see: Cyberpunk 2077).
After the first Halo came out, every damn game was a FPS. I don't mind FPS games, but it's not all I ever want to play.
It was around then I was basically forced to start playing more indie games, and now I play them almost exclusively. The AAA space is just 3 games in a trenchcoat (and I've already played those 3).
I agree....but I gotta say I did love the last few chapters of Halo 3, especially the last bit where you drive away while everything explodes.
Most audio in video games is irrelevant at best and irritating at worst (especially for retro games). I listen to podcasts over 95% of the games I play and don't feel like I'm missing much. In fact, the multitasking aspect of it makes it feel like a more efficient use of time than just keeping the game audio on.
There are exceptions to this when I know there's important audio cues in gameplay. Admittedly, I don't care much at all for narratives in games either, so i know I'm probably in the minority with this take.
Super Mario Galaxy has amazing orchestrated soundtrack that must be experienced with the innovative gameplay and beautiful art design.
I can't imagine playing this game without the music.
If Owlcat games was able to make 2 Pathfinder video games with Real-Time with pause gameplay, Larian Studios has no excuse for not doing for BG3 (and DOS2)
I'm ok with the 4 possible endings in ME3. Considering EA was running the show I am shocked we got that many choices.
Overall, static games with carefully crafted experiences are better than any roguelike.
Games where there's no way to tell how to beat a level without encountering each of the surprise traps and then trying again are not "difficult". They are an entirely different category much closer to "tedious".
Final Fantasy X has the best combat in the series, but gets hate because of the voice acting. If it didn’t have voice over it would be considered one of the best FF games
Sony exclusives are anti consumer, and Naughty Dog games are more just cinematics then game.
If your game has constant Chromatic Aberration, I respect you less as designer. I don't understand how you have a job making games look good, and then ruin it with CA. And if I have to rate those games, CA is an automatic full point out of 10 reduction.
If it's a temporary effect during dreams or drug sequences, sure, that's okay. I don't like it but I get it. But during normal gameplay, absolutely not. It makes my eyes water and makes the game look just plain worse.
And it's everywhere. I just want this trend to end, please.
We don't need a new switch or any stronger gaming hardware at all. There are games 10 or maybe even 20 years old at this point who nail realism. Once I'm in the flow of the game, I wouldn't rate e.g., Dark Souls 1 visuals below Eldenring despite their ~10 year gap. So I'd prefer not spending on a new console every so often.
More recently, I couldn't tell you the difference between a PS4 and a PS5 release without a side-by-side comparison. Maybe in loading times, but a PS4 with an SSD would have done the job. Once again, I won't spend on a PS5 for as long as possible.
Lastly, without this focus on graphics, development time and cost probably wouldn't be so ridicolulous as it is today.
Mine? Mystic Quest was fine. It was a fine game. Was it amazing? No. Easy as heck but the charm and personality of the game is just so great. The music slaps, the world is fun even if it is restricted to linear paths. People treat it like it's the most brazen insult to JRPGs. It's just not true. It's a perfectly average game that is a fun beat-it-in-a-day game.
RE 4 on wii is the only reason I could play the game. Played it on playstation 2, couldn't even get pass the first village. But the wiimote control is a game changer. It makes it soo easy to aim.
Knockdowns/stuns/silences/freezes on the player, and immunities that enemies have, are bad game design because they all have the same issue: they remove player choice.
The issue with knockdowns/stuns/freezes is that they remove the player's ability to do anything, at least how they work in most games. They make you take a timeout, essentially, and that's very unfun for the player. Essentially, it's removing your choice of what to do in the moment. You can't react, you can't flee, you can't fight, you just get to sit and wait or maybe press a button repeatedly just to wait a bit less. It is terrible game design that is wholly uninteresting, and it needs to be telegraphed nearly as hard as an instant-death move to be anything other than completely bad.
Silences do much the same thing in that they limit the player's ability to react and use their cool tools you just gave them. It's like handing a lumberjack a chainsaw and then saying "cool, now don't use it". It's not as bad as a stun, but it's pretty close.
Immunities for enemies are similar in that they limit player choice. You wanted to use cool X thing? Too bad, you literally can't win with that method. Resistances are fine (within reason, doing 1 damage is no different from 0 damage in a lot of games) because they allow a sufficiently-skilled player to still use a method they like (ideally), but immunities do nothing but kill build variety.
Nintendo needs to release old-school versions of Mario, Zelda, and Metroid again, maybe hiring out an indie developer like Sega did for Sonic.