Did I ask for this feature? No. But I do think it's neat!
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What's the value here? This is based on the developer saying so and there's no obligation to do so. Black Ops 6 is loaded with Gen AI, the loading screens are obviously Mid Journey like and some of the actors have been replaced by digital performances which was in the news. They won't get tagged here for AI because it's not in the description.
So basically this is going to just have people filtering out devs who are honest and realistically that'll just be a few indie devs who had to use these tools because they're a one man team that can't afford artists.
I think we have to face the facts. Every game is going to be using these tools going forward. If you run a large studio and say no one use AI I bet you your artists are still speeding up making base textures. Your music guy is generating some starter melodies. Your writers are drafting up some filler to pad out the supplementary text.
These tools are as ubiquitous as photoshop (which has had content aware fill all the way back to CS-fucking-5) and unreal engine now (which has added it's own AI features). The idea that's there's only a handful of shady individuals and mega-corps using these tools is naive.
Iirc there was an obligation on steam to disclose AI use as well as the extent. Might be wrong though.
Can a game be flagged as 'contains AI generated elements ' by the community?
This could be useful, but could also be abused by chuds that want to brigade a game they don't like.
Good! Fuck the corporate slop. Justifying the use of Ai only in the name of “efficiency” is pathetic and capitalist. Pay artists a proper wage and give them the time needed to apply their craft.
No artist needs generative “Ai” to create. Only capitalist need it to produce more slop.
This is just overly broad. If I use a LLM to aid me in debugging doesn't mean the game is tainted.
I guess the issue is the wording of the statement and not the tag itself.
The line between using Gen AI as a tool and and putting unfiltered output out there is very blurry.
SteamDB is a third-party service, not affiliated with Valve.
Still, it gives consumers the choice. If you choose not to consume diamonds due to the whole diamond thing, that's fine even though synthetics exist.
I'm a one man Indie making a game. It's a management/strategy game and I want to add some depth to some of the pawns you control in the game by having a portrait for each and actual voices saying things and there are quite a lot of possible such pawns so that means quite lot of portraits and voices saying lines.
If I use generative AI I can do it at the cost of my time and some electricity for my PC, if I don't it would cost $$$ so wouldn't be able to have those elements because that's not just one or two portraits and voices.
Apparently if I use AI for it that makes me and my micro-company a big bad corporation.
If you're making it for profit, and using public resources (like GenAI trained on all the commons), then the game itself should be in the commons as well. (You can still sell it or request donations though) I support the GenAI in FOSS, but for-profit closed-source games should respect their own ideals (copyrights)
I would much rather play a game with text-only dialog and limited art assets than a game with AI generated narration or visual assets.
Procedural generation though. Infinite replay value with actual graphics or voiceover? Fuck yeah. Great roguelites will use genai and that's awesome.
Good idea, but I imagine it might be hard to prove here shortly. For instance there's a YouTube video about movies with "no CGI" are actually just movies with hidden CGI. https://youtu.be/7ttG90raCNo
It's funny how some comments whinge about this as if AI generated quality stood any chance in hell against real art.
And that was the last time anybody disclosed their AI content generation...