this post was submitted on 17 Mar 2025
977 points (99.7% liked)

Open Source

34814 readers
553 users here now

All about open source! Feel free to ask questions, and share news, and interesting stuff!

Useful Links

Rules

Related Communities

Community icon from opensource.org, but we are not affiliated with them.

founded 5 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] arc@lemm.ee 34 points 2 days ago

GTK 3 support just in time for GTK 4 & 5

[–] weker01@sh.itjust.works 34 points 2 days ago (13 children)

No, no, no. It's the end of times. I can hear the trumpets of the apocalypse.

Now Valve needs to release half life 3 and the world as we know it will truly perish.

Jokes aside. I hope this means work on a UI overhaul can seriously begin.

load more comments (13 replies)
[–] TheWilliamist@lemmy.world 55 points 2 days ago (15 children)

To all of the authors below who have disparaging opinions on the UX/UI experience and or the download ability. It’s a volunteer project for a reason. If you have such grand ideas and abilities put your money where your fingers are and fucking sign up.

[–] the_q@lemm.ee 24 points 2 days ago (1 children)

A lot of the hate GIMP gets is people coming from Photoshop expecting it to work like Photoshop. In fact that's true for a lot of Adobe-like open source projects. That's why "industry standards" are dangerous and really only exist to keep one company rich.

[–] swelter_spark@reddthat.com 9 points 2 days ago (1 children)

My hate comes from wanting it to work like LView Pro. There's no Linux image manipulation program that comes close to meeting the standard they set in 2001.

load more comments (1 replies)
[–] Kirk@startrek.website 18 points 2 days ago

So true for all FOSS projects, the more successful they become the more new users expect a customer service dept.

[–] BlameTheAntifa@lemmy.world 7 points 2 days ago

It’s been tried. The gatekeeping of GIMP’s monstrously horrific UI/UX is both vicious and impenetrable.

load more comments (12 replies)
[–] xnx@slrpnk.net 107 points 3 days ago (1 children)

zero screenshots on the announcement page and zero screenshots on the homepage. Exactly what i expect from gimp lol

[–] AdrianTheFrog@lemmy.world 43 points 3 days ago (1 children)

The UI looks the same lol

The layers are the big thing, but its hard to show because the final result looks the same anyways

[–] xnx@slrpnk.net 52 points 3 days ago* (last edited 3 days ago) (12 children)

Aw man i was hoping for a big ui upgrade like when blender released version 2.8 that now even cinema4d is copying.

I fear gimp truly doesnt care about its ui/ux because technically everything you want to do is possible as long as you learn the ways ans they dont care to attract an audience thats not die hard FOSS people. For example schools havent been able to use it because theyre so deadset on their nsfw name and schools cant have kids googling gimp with the pictures that will show up

load more comments (12 replies)
[–] rumba@lemmy.zip 29 points 2 days ago (1 children)

Off-Canvas Editing Paint tools can now automatically expand the width and height of a layer as you draw! You can select “Expand Layers” in the tool options to enable drawing past the current boundaries of layers.

More features such as guides and auto-expanding layers can be used to work in the off-canvas space!

SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

load more comments (1 replies)
[–] ManaOatbun@jlai.lu 64 points 2 days ago (4 children)

I opened it, changed brush, got a segmentation fault crash lmao

[–] sugar_in_your_tea@sh.itjust.works 1 points 1 day ago (1 children)

Nice. I wonder if they'd be open to rewriting portions in Rust to catch these types of issues with the compiler instead of the user. I'm willing to help if someone else gets the devs on board.

[–] ManaOatbun@jlai.lu 1 points 1 day ago (1 children)

Is this what Rust is about? If so that's a nice perk!

Yeah, pretty much. A segfault happens when you access memory incorrectly, and Rust is all about correct memory access.

[–] merdaverse@lemmy.world 12 points 2 days ago

Hey, it's open source. Just open a C project from the 90s and fix it yourself. Ez /s

[–] RoyaltyInTraining@lemmy.world 33 points 2 days ago (1 children)
load more comments (1 replies)
[–] iamkindasomeone@feddit.org 18 points 2 days ago

It's always the user's fault. Why do think you could change the brush using an UI element!?

[–] Showroom7561@lemmy.ca 198 points 3 days ago (93 children)

Man, after decades, why does GIMP still have a marketing problem?

Just visit https://www.gimp.org/ and compare it to https://www.adobe.com/ca/products/photoshop.html

Just assume both did exactly the same thing and cost the exact same amount (free or otherwise). Which would you choose based on their website?

Why does GIMP (and pretty much all FOSS) have to be so secretive about their product? Why no screenshots? Why not showcase the software on their website?

It's so damn frustrating that every FOSS app appears to be command line software, or assumed that the user knows everything about it already.

Devs, you might have a killer piece of software, but screenshots go a long way to help with gaining interest and adoption.

[–] pelespirit@sh.itjust.works 70 points 3 days ago* (last edited 3 days ago) (11 children)

Krita.org does a nice job of showing off their work and so does Blender

They're not flashy, but they definitely make me want to download them and check them out.

load more comments (11 replies)
load more comments (91 replies)
[–] Octagon9561@lemmy.ml 24 points 2 days ago

Now do VLC 4.0 :D

[–] Majestic@lemmy.ml 113 points 3 days ago (5 children)

Incredible. This is one of those hard to believe moments.

It's been 21 years since the release of GIMP 2.0.

It's been more than 10 years since work on a majorly overhauled GIMP 3.0 was announced and initiated.

And it's been 7 years since the last major release (2.10).

I can't wait for the non-destructive text effects. After all these years of dealing with the fact applying drop shadows meant the text couldn't be edited, at last it's no longer an issue.

load more comments (5 replies)
[–] mtchristo@lemm.ee 39 points 2 days ago (6 children)

Next. They should drop everything and solely focus on improving ux & ui . Every time I open gimp to try and get acclimated to it, I close it back out of frustration. Nothing is intuitive in that software. Not even the naming of the tools settings.

[–] Nalivai@lemmy.world 26 points 2 days ago

To be honest, nothing is intuitive in any complex software. Every time I open Photoshop I want to cry in pain. But it isn't because Photoshop is bad (that I don't know actually), but because I am not familiar with it at all

[–] rumba@lemmy.zip 12 points 2 days ago (2 children)

Nothing is intuitive in that software.

UI/UX is a very very difficult job. I've only ever known a few UI/UX artists that were any good, and OMFG, are they expensive.

You can't just drop everything and focus on something where you don't have domain experts. Not to presume too much about you, but that would be like saying you need to drop everything you're doing and focus on brain surgery next year. UI/UX is art. It's a very specific type of art that, unfortunately, doesn't come easy for people. There are companies for hire that work professionally on UX/UI, but they're not cheap either. Anyone can spot bad UX, but knowing how to fix it in a way that works for everyone, that's nearly a unicorn.

I've been using gimp since it was released for daily driver projects.

I've been using Photoshop for about a decade when required for gigs.

I can get around either app pretty decently at this point.

If you drop any new user into either, they'll be absolutely lost.

If you drop a seasoned Photoshop user into GIMP, they'll not only be lost but be unable to use their vast array of plugins and macros and aren't quite (but non-technically are) impossible for the average user to work on.

We can't make Gimp Photoshop-like. We can make strides to improve Gimp, but it's beyond reach for the current team. Maybe we can start a crowdfund to get a UX company to take a stab at it, but even at that we'd need buy in from the developers and it would likely be an incredibly large rework, not unlike the current one that took quite a long time.

[–] nathan@friendica.world 1 points 12 hours ago (1 children)

@rumba @mtchristo To gently disagree with you here: UI/UX work is absolutely not art, and in fact, this painting of the profession as some artsy fairy-dust non-technical creative magic is a big part of the reason why FLOSS projects have trouble attracting designers—they don't respect their work.

UI/UX makes broad use of scientific evidence as to how people see, perceive, and interact with things around them. Conducting studies is literally part of the job at large companies, and those who do not have the budget rely on resources like reports from the Nielsen Norman Group to get up to date information on topics such as how people's eyes scan a page, how content influences this, effectiveness / interaction rates of different design patterns, et cetera.

Unfortunately for the odd designer who does wind up in a discussion on a merge request on GitLab, their expertise is often treated as a difference of creative opinion by developers who know nothing about basic design principles such as gestalt psychology.

The problem of poor UX in FLOSS can't be attributed to a lack of talent; the fact is that FLOSS projects are not hospitable environments for designers, both technically and culturally. For a start discussions happen on GitLab et al, platforms which are confusing to people who aren't developers. And then, whereas if a non-technical user started arguing with devs on matters they don't understand they'd be booted from the discussion, devs who clearly don't have even basic design knowledge get carte blanche to debate against designers (on design, not technical feasibility), and their positions are treated as equally valid because they see design expertise as art—a subjective matter of mere opinion.

If FLOSS devs want usable interfaces (and I'm not convinced many of them do) this is the problem that needs to be solved.

[–] rumba@lemmy.zip 1 points 11 hours ago (1 children)

To gently disagree with you here: UI/UX work is absolutely not art,

UI without art is just a bunch of shitty buttons no one wants to press. Come to think of it, that's one of the problems with Gimp. There is a UI, it's just not a good one.

UX is arguably design. But most design departments would place UX as a mixed discipline.

scientific evidence as to how people see, perceive, and interact with things around them.

You're describing Usability. This is, in fact, its own discipline that should direct both UX and UI.

The problem of poor UX in FLOSS can’t be attributed to a lack of talent; the fact is that FLOSS projects are not hospitable environments for designers, both technically and culturally.

That's just saying it's a lack of talent because FOSS teams are inhospitable. Blanket statements like that ring as a stereotype.

their expertise is often treated as a difference of creative opinion by developers who know nothing about basic design principles

The consumers of the product know nothing about basic design principles either. Does their opinion not matter either?

If FLOSS devs want usable interfaces (and I’m not convinced many of them do) this is the problem that needs to be solved.

So, forgive me if I'm reading too much between the lines, but what you're saying here is if FLOSS wants better UI, they need to engage someone who says they're an accomplished UI artist and blindly execute their vision even against their own impressions of the requested work?

Maybe there are reasons the FLOSS devs don't want to sign up for that?

[–] nathan@friendica.world 1 points 10 hours ago (1 children)

@rumba

UI without art is just a bunch of shitty buttons no one wants to press.

You're describing Usability. This is, in fact, its own discipline that should direct both UX and UI.

Disagree. I do not believe that the design of a button is art. Even things like the roundness of the corners have justifications that relate to usability, which is an inherent part of design, and it always has been. Visual hierarchy is usability. Type selection is usability. Gestalt theory is usability. The hanging punctuation in medieval manuscripts is usability. UI, UX, usability: It's all just design. In fact, if you're a "designer" who is regularly putting out work that doesn't meaningfully consider usability, you may well be an artist instead!

That's just saying it's a lack of talent because FOSS teams are inhospitable. Blanket statements like that ring as a stereotype.

This is a thought-terminating cliché, but thanks for demonstrating my point by flatly negating my personal experience as a designer who does volunteer for FLOSS projects from time to time.

The consumers of the product know nothing about basic design principles either. Does their opinion not matter either?

This is a strawman. My point was not that no one's opinion but that of a designer matters. My point was that when designers are making recommendations based on their knowledge and experience that relate to design problems, the opinions of people who do not have expertise on these matters should not be treated with equal weight.

So, forgive me if I'm reading too much between the lines, but what you're saying here is if FLOSS wants better UI, they need to engage someone who says they're an accomplished UI artist and blindly execute their vision even against their own impressions of the requested work?

Yea, again, this is not what I'm saying. If a designer says "hey, we should probably put that button here for X and Y reasons," devs should have the humility to understand that, as a design professional, they probably have a reason for saying so that goes beyond 'I think it looks nicer.' That's the cultural component. The technical component is that FLOSS projects need to meet designers where they are and not ask them to use platforms they're likely not familiar with in order to participate.

[–] rumba@lemmy.zip 1 points 10 hours ago

I agree to disagree, have a good one.

load more comments (1 replies)
[–] hexagonwin@lemmy.sdf.org 20 points 2 days ago (1 children)

i mean its pretty good if you get used to it.. i remember the shortcuts for all the major tools i use and it's very quick and easy to use for me.

load more comments (1 replies)
[–] InFerNo@lemmy.ml 10 points 2 days ago (2 children)

Don't touch my workflow. Just because you couldn't get acclimated to it, doesn't mean no one did.

[–] prototype_g2@lemmy.ml 19 points 2 days ago (1 children)
load more comments (1 replies)
[–] Hadriscus@lemm.ee 10 points 2 days ago (6 children)

It is essential that you explain exactly what you find unintuitive, otherwise -forgive me, but- this feedback is worthless. Make a bullet list, with captures, show how you would rename or rearrange things. Do your part !

load more comments (6 replies)
load more comments (1 replies)
[–] joshfaulkner@lemmy.world 46 points 3 days ago
[–] DioEgizio@lemm.ee 56 points 3 days ago (1 children)

So in the end we got gimp 3 before GTA 6

[–] tauren@lemm.ee 17 points 2 days ago (1 children)

We got gimp 3 before half life 3.

load more comments (1 replies)
[–] Leeuk@feddit.uk 23 points 2 days ago

Brilliant and huge congrats to the amazing people who worked on it. One silly question though, is the "new" Gimp logo supposed to look out of focus or are my eyes getting old?

load more comments
view more: next ›