this post was submitted on 08 Oct 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Every time I'm like, damnit Lae'zel get out the way! Let the grown ups talk! Your charisma is 8!

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[–] givesomefucks@lemmy.world 79 points 1 year ago (1 children)

They need to let someone else take over dialogue, I don't know why that's not a thing.

[–] Rogue@feddit.uk 41 points 1 year ago (3 children)

It's a really odd mechanic that only one person is involved in the conversation. Are the rest of the party just stood back twiddling their thumbs? Very rarely do people converse like that in real life.

[–] Pyr_Pressure@lemmy.ca 32 points 1 year ago (2 children)

It really does diminish the power of tailoring your party to specialties.

If the guy I'm talking to starts being a dick why can't I choose to have my badass character intimidate him? If they're nice why can't I use my charismatic character? Should be able to choose who responds to what whenever you like, it would make dialogue with NPCs so much more involved.

[–] Eufalconimorph@discuss.tchncs.de 2 points 1 year ago (1 children)

Intimidation is a charisma skill. A hulking half-orc barbarian with violent tendencies is less intimidating than the party bard.

As a piper, obviously, the bard could threaten to play the bagpipes out of tune so I can see where WotC were going with making it a Cha skill, but still.

[–] papalonian@lemmy.world 3 points 1 year ago

The way I RP it in my head is the bard is telling the NPC, "I'll have my buddy here fuck you up"

[–] JimmyMcGill@lemmy.world 1 points 1 year ago

Yea I’m a sorcerer so I usually do the talking because I have the highest perception and charisma stats but whenever I can’t avoid combat I’m right in the middle of the fight and get fucking rekt. Though tbf that bit is at least somewhat realistic.

When scouting is a bitch though.

But they really should let everyone in the party participate in a convo.

[–] ada@lemmy.blahaj.zone 10 points 1 year ago (1 children)

Solasta does this really well, and it surprised me when I couldn't do the same in BG3

[–] Nacktmull@lemmy.world 2 points 1 year ago (1 children)

Does that allow pre-buffing the rest of the party during a conversation that leads to a fight, like in DoS2?

[–] bouh@lemmy.world 6 points 1 year ago (1 children)

It varies. In some dialogue the whole group is taken, but in most other you can do your life while someone is talking. Some actions may start a fight during the dialogue though (offensive or forbidden actions).

[–] Nacktmull@lemmy.world 1 points 1 year ago

Good to hear that some DoS2 style cheese made it into BG3 :)

[–] ono@lemmy.ca 12 points 1 year ago (1 children)

To be fair, one could say it's accurately simulating tables where everyone wants to be the face.

[–] Nepenthe@kbin.social 9 points 1 year ago* (last edited 1 year ago) (1 children)

Even more accurate — the only reason I'm so desperate to take point in the first place is so my crush will think I'm funny

[–] Sharkwellington@lemmy.one 2 points 1 year ago

I just prefer conversation over combat, so every character I create is basically a cleric with high charisma. I stand in the back watching everybody do cool stuff in the fights, but when it's time for important conversations everybody steps aside because I'm the one with the talking stats.

[–] JehovasThickness@lemmy.world 6 points 1 year ago

I read somewhere that you can shove companions out of dialogue. I only tried it once but my scrawny warlock couldn't budge Karlach, so I can't confirm.