this post was submitted on 09 Jun 2025
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Wormhole

!roguelikedev@programming.dev

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founded 2 years ago
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This is my first high-effort project using godot, and besides the player animated sprite and movement system (based on a tutorial by HeartBeast!) all the pixel art, sfx, music, programming, etc. was done by me. This was made as part of a physics project about black holes and Einstein's theory of relativity and is partly based on the movie "Interstellar"

I am really proud of this and I think my pixel art has really improved! I really like how the dialogue boxes turned out and the music sounds pretty decent too. The decorations (grass, flowers, rocks) turned out really great as well!

here's the itch.io link: https://spenguin.itch.io/space-holes

and several screenshots of the game:

player on earth, grass and flowers, in front of saturn rocket

astronaut parkour through hot accretion disk material

astronaut is looking at the event horizon of the black hole

player is falling in black hole

question about the property of the singularity in the black hole

answer was correct!

player has become a string of atoms and is dead, captain is worried

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[โ€“] erytau@programming.dev 4 points 2 days ago (1 children)

Congrats on releasing it! Great result for a game made in a week.

I did give it a try even though I'm not great at jumping. With a controller (the game does support a controller ๐Ÿ‘) I managed to get a bit farther, but still failed, hah.

A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.

I also think the game would work well as an HTML5 game. Itch supports those, and they're more convenient and accessible since they don't require players to download EXE files. People tend to be skittish about downloading things.

[โ€“] scheep@lemmy.world 2 points 2 days ago (1 children)

Thanks! Which part did you get stuck in? I'm not sure why, but the very last wall jump has some weird issue where it doesn't register half the time, and there's nothing different about it. Weird. Or was wall jumping not intuitive enough (it's pressing the button that is opposite to the direction of the wall, e.g. left for a wall like <-|, right for a wall like |->)

Particles for the spacey backgrounds seems like a good tip, thanks!

not sure how to upload html game. I'll need to figure that out. Maybe my next game could be an html game :>

[โ€“] erytau@programming.dev 2 points 2 days ago (2 children)

Wall jumping was intuitive enough, I'm just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn't encountered the bug you are talking about yet.

[โ€“] scheep@lemmy.world 2 points 2 days ago

Ah ok. Good to know that wall jumping is intuitive enough :D

[โ€“] scheep@lemmy.world 1 points 2 days ago (1 children)

Hold on, is it the part where you the ledge was just higher than double jump height and there's no obvious walljump to get up there? (see the second screenshot, is it that part?) That's a tricky section where you have to jump to the left wall, wall jump to the right, then double jump. Alternatively, people have tried jumping to the right wall, wall jumping to the left, holding right, and double jump.

[โ€“] erytau@programming.dev 1 points 1 day ago (1 children)

Found the place. It was here:

[โ€“] scheep@lemmy.world 2 points 1 day ago

that is the buggy region where it's difficult to wall jump! I have absolutely no idea why it's like that, there's nothing different about it (it's all just tilemap tiles like everything else...) but wall jumping is very tricky there. In my experience you really have to hold on to the wall before jumping since it doesn't seem to register you're on the wall properly