this post was submitted on 25 Jun 2025
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Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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[–] maximumbird@lemmy.world 17 points 19 hours ago

What a shock

Shitty OS is shitty.

[–] Blackmist@feddit.uk 9 points 19 hours ago

I can definitely believe this on low power machines.

I got a N150 Mini PC the other week, and it comes with Win 11. It thrashed around at 100% CPU doing updates and virus checks and fuck knows what other background tasks Windows considers more essential than whatever I tell it to do. Case was red hot.

So I popped the latest Ubuntu on it. Is it perfect? No. I had to mess around with Firefox "snap" for ages and type arcane commands to make it find the N150's tiny GPU. And it still can't play videos using the hardware. But other than that, it just works, just the bare essentials, and then gets out the way. Sits at about 2% CPU use when idle.

MS seriously need to cut bloat.

[–] OutlierBlue@lemmy.ca 80 points 1 day ago (23 children)

I guess things run faster without the spyware, logging, and other general bullshit running in the background. Who could've guessed?

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[–] MudMan@fedia.io 48 points 1 day ago (12 children)

Just to be clear, this is testing the same handheld on both Steam and Windows and is in line with previous findings on a small set of AAA games.

Best guess, as someone who runs both Linux and Windows on both handhelds and desktop gaming PCs, the issue here is probably memory and driver optimizations around them. Windows is just heavier than SteamOS and, while the 32 GB in the Legion Go should be enough for at least some of these tested games, they are shared between CPU and GPU. I don't have a Go S, but I've seen significant performance improvements on Windows handhelds by manually assignign more VRAM in heavy games like these.

Shame, I've been waiting for more thorough testing (more games, desktop hardware references and a deeper look at memory management in Windows, but this is pretty superficial still.

EDIT: For what it's worth, and I DON'T have the time or the setup to do a full set of benchmarks, but running South of Midnight on both Linux and Windows, same settings, same PC, just dual booting I got almost 2x the fps on Windows. That's suspicious the other way, I'd expect the difference to be less dramatic, so there may be some resolution stuff going on here. Or perhaps the DLAA I'm running on both runs slower on the Nvidia Linux drivers? I'll give one more game a try with no DLSS before I call it an experiment.

EDIT 2: Damn, this is why benchmarking modern games sucks. I tried Marvel's Midnight Suns (just because it was there on both) and... well, the performance is the same on both, but Windows is clearly bugged and stutters for like a second every couple of seconds, consistently. So it's really nice on Linux but entirely unplayable on Windows (on this machine, at least).

If I'm learning anything from this is that despite modern advances PC gaming is still a tinkerer's game and that I really wish Linux/Windows drive sharing was less flaky because it's increasingly obvious that dual booting is a great tool for gaming, given how temperamental modern big games are.

[–] endeavor@sopuli.xyz 3 points 21 hours ago* (last edited 20 hours ago) (1 children)

Ive had monster hunter world bsod, crash and lag on windows while it runs perfectly through compatability layer on an os not designed for gaming using a gpu it doesnt actually have first party drivers for.

Windows has stopped being "everything just works out of the box instantly" os for a while now.

[–] MudMan@fedia.io 3 points 20 hours ago

And nothing has replaced it.

That's what I was saying, it's all shaky right now. Wilds runs about as well on both, but it's noticeably less stuttery for me under Linux. Other stuff, particularly when leaning hard into Nvidia features, is either performing poorly or has features disabled on Linux. Plus the compatibility issues.

There is just no one-size-fits-all solution on PCs thede days, even before you start considering the weirdness of running the same games in ridiculous 1000W powerhouses and 15W handhelds at the same time.

PC gaming has become a LOT less plug-and-play this last decade, and I don't know that it'll go back to where it was any time soon.

[–] nialv7@lemmy.world 29 points 1 day ago (2 children)

Maybe wine/proton is just better at Windowsing than Windows is.

[–] MudMan@fedia.io 13 points 1 day ago (10 children)

It is in some ways. I can tell you I tried to run Prototype 2 on a handheld today and it didn't run natively on Windows 11 because it's old but putting it into a Proton session and keeping it contained did wonders for it and the Deck ran it maxed out at 90fps (you forget it can do that if you insist on playing modern games on it, but man, does it look nice on the OLED).

So hey, it certainly Windows 8s better than Windows 11. There is that.

But it's not magic, so I'd still like to figure out what we're seeing in these examples.

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[–] teppa@piefed.ca 28 points 1 day ago (2 children)

But what you gain in performance you lose in data mining. Imagine not being graped for personal information after you paid extra to get it.

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[–] Salvo@aussie.zone 9 points 1 day ago (1 children)

This reminds me of when I got Spore on Optical disc for my (brand new at the time) Intel iMac. The disc was ISO9660 with both Joliet and HFS extensions, so if you put it in Windows, it would show up natively and if you put it in a Mac, it would also be native.

After a few games in MacOSX I was disappointed with the performance so I started to dig and realised it was the Windows Binary with some sort of WINE-like translation layer. I assumed it would run better natively in Windows.

I installed Bootcamp and a stripped-down version of Windows Vista and then installed the native Windows version. It installed a Root kit that broke most of Vistas security and the game ran even worse and crashed constantly.

I don’t think that Microsoft deserves all the blame for games running like shit natively. The users who pirate games and the studios who don’t trust Windows users to not pirate games deserve the blame as well.

Microsoft (and Post-Jobs Apple) definitely do deserve a lot of blame for allowing their platforms to get so bloated with so many features that users don’t want. Copilot should have been laughed out of the boardroom and Apple Intelligence is an underperforming, overly obnoxious know-nothing know-it-all.

[–] MashedTech@lemmy.world 8 points 1 day ago (1 children)

Apple Intelligence is completely disabled on my Mac.

[–] Salvo@aussie.zone 6 points 1 day ago (1 children)

Me too, and Copilot is disabled on my work computer (and then magically reenabling itself)

Please tell me how to disable Data Detectors on MacOS, sometimes a number is just a numerical string and is not a Phone number; actually it it quite unusual for it to ever be a phone number. Even if it is a phone number, I would love to be able to just copy and paste it without it trying to connect to my phone and prank call some poor sucker.

[–] MashedTech@lemmy.world 3 points 1 day ago

Never had an issue with that... I didn't even know that was a thing on Macos. Maybe because I have enabled paste app? Or maybe never said ok to some Macos app in accessibility permissions?

[–] flemtone@lemmy.world 5 points 1 day ago

Running a windows game using Proton-GE 10.4 and a Wayland desktop is even faster still.

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