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submitted 1 year ago* (last edited 1 year ago) by ch0ccyra1n@emeraldsocial.org to c/gamedev@lemmy.blahaj.zone

[Now Released] Here have a little preview of The Sun Gem

an upcoming choose your own adventure game I'm working on for the #Commodore64 as part of a game jam

Some things I learned when making this:

  1. It's better to make smaller games, as my last game was a more complex one that I couldn't finish
  2. Developing for a retro computer is easier when you don't use a game engine (luckily I don't really like working with game engines anyways)

Edit: I released the game! Check it out here!

#GameDev #RetroGames #Commodore @gamedev@lemmy.blahaj.zone @gamedev@programming.dev

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[-] TeaHands@lemmy.world 2 points 1 year ago

Hi! Thanks for sharing. As per community rules, self-promo posts are accepted as long as they're coming from a gamedev perspective.

So what can you share about the project? Did you learn something new and have a tip to share? How does your approach to a project change when developing for a retro console? Which jam are you taking part in and would you recommend it?

Just a few discussion prompt ideas, there, but feel free to share anything you think might interest other devs! 🙂

this post was submitted on 17 Jul 2023
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