Shaders... Yes.. Its almost time!
I absolutely love this project, cheers to everyone supporting it!
I have a modified build of this engine on an older version running on my hacked Nintendo Switch, and it is amazing.
That's awesome. Your comment just sent me back to the good old days of PSP hacking, and to a lesser extent PS Vita hacking. The homebrew on PSP was really special particularly because of the sheer numbers of PSPs sold. I'd love to see an OpenMW Vita version someday :)
Doesn't this have multiplayer too?
There is a multiplayer fork https://github.com/TES3MP/TES3MP
Thanks! Though I was hopping that it would be merged.
I once spent a few days trying to figure out how to run a modded instance before giving up on it all...
I should try again, especially since I've now found the OpenMW compatible mod list...
OK, so official release announcement is out:
https://openmw.org/2023/openmw-0-48-0-released/
No video this time, sorry. But there are videos, showing features.
🫡 Still worth the read as usual.
Wow, cool: I wonder how this runs on Steam Deck. Probably pretty well.
When I last tried it, it runs really well. But I prefer the mouse/keyboard interface to the gamepad one.
ackchyually, OpenMW 0.48 isn't officially released yet, even though git and the different repositories have all updated.
The official release announcement will probably come within a couple of hours.
Edit: release announcement is out. See www.openmw.org
Great news, and a big thanks to the hard working developers! I want to try out the Lua scripting at some point.
Besides the original Morrowind, I've also read that both of the major mods, Morrowind Rebirth and Arktwend (which has a special OpenMW port available on NexusMods), can be played using OpenMW.
Cool. Now if I could only find enough time to finish the campaign…
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