StarSector but it's an MMORPG
Asklemmy
A loosely moderated place to ask open-ended questions
Search asklemmy π
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
A real Wild Guns sequel
I want Space Engineers, but better.
Building vehicles, ships, and bases block by block as your character is mechanic I enjoy that I haven't seen elsewhere. I also like the resource gathering. But I would like better physics, better enemy interactions and AI, and water instead of just ice.
I'd like to play a video game that would level up my real life stats.
Monster Hunter as a MMORPG.
I know thereβs a similar idea in China-only but it feels a little dated, Iβd like MHRise style
A good sandbox MMO that people actually play, and doesn't have a high barrier of entry.
A VR game which is basically a room with a plethora of board games. So you can play with people from all over the world. Come on Hasbro make it happen
Bring Chromehounds back to console. AC6 was close, but not quite there. Dial the sweatiness back to 5 or 6 instead of 11 and gimme the factional MP w/ dynamic comms. I know MAV or whatever exists for PC but I want my comfy console experience dammit
I would love something like Hellgate London (I think that was its name?), doesn't have to have the same premise, but needs to be a lot less buggy, no p2w, and more production value
In The Valley of Gods... from the developers of Firewatch, too bad they've been acquired by Valve and they abandoned the project
...and how much would you pay for a pre-order special edition that came with a free in game hat for your character?
Aight I got one I think is oddly specific, and another that's just odd.
I'd like Starport: GE but as a fantasy RPG theme, instead of ships and colonies it's classes and villages, work the reputation system into a good/evil alignment and change some gameplay.
Not sure about this one but I would like a hub system, only thing that comes to mind for me is realm of the mad god, allowing you to go from one server to another with limited items.
On that note I should probably try to play starport again, has been a number of years.
Other than that, maybe a 1v1 auto battler? A mix of part of a dream into hazy dozing in and out put an idea for an auto battler where you have four incubators and six chicken eggs and each incubator changes what type of chick hatches, where they then fall into the arena to start combat. The choice of incubators and which ones your remaining two reinforcement eggs go in to I think would make an interesting head to head game.
I wanna build a fort and shoot at zombies on my phone with friends and can't seem to find someone to take my money.
No man's sky but focused as a shooter mmo. Imagine clans of 100+ people fighting on planet and in space to control galaxies
Wasn't there some companion game to EVE Online that was supposed to be like that?
Kingdom hearts style combat with co-op campaign
A game where the main missions feel like the early Silent Hill games but there are parts between where you explore a densely populated urban area like Cyberpunk 2077
Roguelike exploration without the endless list of items and far less scaling.
Like if Valheim complexity ended at Dark Forest, but had the same variety of areas to explore. Honestly Valheim with less scaling.
3D wizard fighting game
I think a John Wick game with a similar gameplay style as Rise Son of Rome would be killer.