Binding of Isaac: Repentance, the true ending. It hits harder because it's the first time we got a definitive ending since the original game came out in 2011.
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Trails in the Sky, at perhaps two moments. They’re very long JRPGs, and I could argue longer than they need to be with some not so great moments - but the payoff for their better characters is really good.
It’s often cited as “establishing backstory” to the rest of the Trails series. 1 and 2 are basically one complete story; but even the first game sets up a villain and resolution well.
(There is a third that dives a bit too far into setting up “background lore for twenty more games and little else”)
For me, it was Princess Rosalina’s backstory in Super Mario Galaxy.
This is probably a joke, but I'll still answer.
The last time was the whole second play through of Nier Replicant.
Last of Us, both parts. Ghost of Tsushima. Can't think of any others at the moment but I'm sure there are more, I'm a big softy.
The death of Chrono in Chrono trigger and the trupe ending of 8doors.
The completion of Lohse's character arc in Divinity:Original Sin 2.
A weird one that I've not seen mentioned: the intro to Battlefield 1. It is really well crafted and was emotional in a way I've never felt from a war FPS.
The multiple unavoidable deaths and brief epitaph shown on screen, before hot swapping to the next soldier felt poignant. Really hit me with the pointlessness and futility of WWI, the plight of the common soldier and the sheer scale of death.
Final Fantasy XI, both getting access to Sea and finishing the last chapter of Chains of Promathia, when it was still fairly uncommon to have progressed that far in that expansion.
Zack's final battle. Yes dude, you are a hero.
Fuck Shinra.
The end of Horizon: Zero Dawn
End of BioShock Infinite
Ugh, my husband made me play the role of Vincent in "A Way Out" and didn't tell me anything about it beforehand.
I had such a good time playing that game all the way until the final battle where instead I just bawled my eyes out and refused to play.
Great game, but I would never play it again.
Subsequent playthroughs of Ace Combat 4, knowing the full story of Yellow 13 and 4 with the Spanish guitar accompaniment (even though blah blah war crimes etc). I guess because I know I did it while jamming to rock ballads with qaam spam. Mihaly of AC7 was such a weak arc by comparison.
Assassin's Creed Unity in the post-Templar part, my 3rd experience with Ubisoft avoiding happy endings but my first Assassins creed
The ending of Valiant Hearts, and the ending of FFXIV's Myths of the Realm.
A certain scene in SOMA.
One of the more recent ones was the ending of A Plaguetale: Requiem. Amicia and Hugo stay near and dear.
Not sure Cyberpunk has actually made me cry but there's been more than a couple moments where I was right there emotionally.
Walking dead. In retrospect not that great of a game, but damn clem got me crying
Lots of moments in Honkai Impact 3.
There’s literally a YT channel that collects tears from streamers playing the game.
There’s a lot of context needed to understand why anyone would cry playing through HI3 though. I’ll give a high level summary here, but I highly encourage people to play it, even if it’s a gacha game. You can really ignore the gacha and just play the game for the main story. Do be warned that the story isn’t something suitable for kids — it can be quite a bit too heavy for them.
The theme of self-sacrifice is covered quite extensively, with the main character being the centrepiece of the theme. There’s also deep self-loathe, with an eventual self-acceptance, also from the MC. Mix that all in with some sense of duty.
There’s also a tragedy, but from the tragedy, a narrow path to hope was born. The people in the tragedy mostly hoped only for a simple life, or to live their lives atoning for their sins, but circumstances forced them to become warriors against a great, unstoppable force of destruction. As if to make things harder to swallow, their digital clones that survived into the future have to experience yet another tragedy that would eventually destroy all of them, and the player will see this through. Yet, in the second tragedy, these clones further sowed the seeds of hope for the future.
Chinese company or not, HoYo has pumped out a lot of very human stories that I think deserves attention and praise. Genshin Impact has also started to go down a similar path.
Lisa the joyful. Broke me and people should just play it and not look up any spoiler.
In Enderal (an absolutely amazing, totally free game that runs on the Skyrim engine - if you own Skyrim you owe it to yourself to play Enderal), at the end of Esme's questline, sitting on top of the lighthouse and discussing the events of her story.
Esme quest spoilers
If you've ever had a loved one who struggled with mental illness or depression, and you just couldn't help them, it hits like a ton of bricks
Phantom Brave, when Marona finally makes a real friend. I lose it every time.
Breath of the Wild, during one of the memories.
Also Undertale. Left me with a large mess of feelings at the end.
I'm not really a crier when it comes to games, but what brought me close most recently was when I was doing a run of the entire Metro trilogy for the first time.
Spoiler ahead for Metro Exodus
If you're doing the good ending run of Metro Exodus, then you spend most of the game beating the odds and being able to save everyone...
So watching Colonel Miller, someone you become fairly attached to throughout the series, succumb to radiation poisoning while you drive out of Novosibirsk, knowing that there was absolutely nothing I as the player could do but watch was heart-wrenching.
He'd completed the mission, but he just couldn't make it home - it's such a bittersweet ending, but including his speech at the end, it's a good one.
Arven's dog. He's a good boy.