Not sure how many weapons we can carry but normally a silenced pistol, a shotgun or assault rifle depending on indoors or outdoors, and a sniper rifle.
Starfield
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I’ll probably stick with pistols. As long as I can keep upgrading them so they can compete against enemies.
I love pistols because they're pretty viable at most ranges and allow for a lot of skill expression. Headshots are generally the priority with them, where shotguns are more just aim for the body or just generally near them. It really depends on what we can do with them though and how much damage they do. I think generally in Bethesda game (with guns) pistols have been pretty solid, and they keep your weight down. Since we have a ship I don't know if weight is going to be as important though. I guess I'll just be waiting to see how it goes.
In the fallout games, you often need to use longer ranged weapons. This having combat in bases and ships frequently, I'm thinking I'll focus on close range things more. Probably shotguns or SMGs, maybe pistols if they provide some kind of advantage. I doubt we'll really have to choose one type though, and I'll use whatever is best at that moment.
This is my thinking too. On a planet? Medium-long range. In a building or on a ship? SMG, pistols, shotguns. But, if it feels more fun to use a certain weapon regardless of the environment then I'll just do what seems the most entertaining.
Also we're forgetting about the space magic stuff that was shown in the Direct. Maybe a build for throwing people into the air and the picking them off like a duck shoot?
Oh yeah, I keep blocking out the fact were a space dragon born with space dragon shouts... I can't say I'm a fan of that. I'll have to wait to see what they do.