DLSS is Starfield's "biggest issue"?
Even though DLSS probably won't be Starfields biggest problem I see this being the start of some real trouble for the gaming industry. So far if one of the technology firms supported a game they improved it on their platform (or at least tried) but now AMD seems to want contractually to keep features from gamers on other platforms. If this trend continues we could end up with games that only properly work on one manufacturer...
AMD's solution is open source and works on any other graphics hardware. They'd prefer if you use AMD, but you don't need to for it to work properly. DLSS was created by Nvidia to force people to use their platform. It's closed source and only works with Nvidia hardware. DLSS is the better software at the moment, but it sucks that Nvidia keeps doing this stuff. (This also means AMD hardware is better for Linux as well, because their drivers are also open source.)
I blame Microsoft. The sooner we get away from Windows the better.
Oh, someone already ported it to ps5?
Starfield
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