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Reminiscent of the hi-res audio marketing. Why listen at a measly 24bit 48khz when you can have 32/192?!
These have an actual perceivable difference even if subtle. Hires audio, however, is inaudible by humans.
I tend to agree, but the audiophiles always have an answer to rebuttal it with.
I'm into audio and headphones, but since I've never been able to reliably discern a difference with hi-res audio, I no longer let it concern me.
I've bought pretty expensive equipment, tube amplifier, many fancy headphones, optical DACs. A library full of FLAC files. I even purchased a $500 portable DAP. I've never been able to reliably tell a difference between FLAC and 320k MP3 files. At this point, it really doesn't concern me anymore either, but I at least like to see my fancy tube amp light up.
I will say, though, $300 seems to be the sweet-spot for headphones for me.
I’ve never been able to reliably tell a difference between FLAC and 320k MP3 files
I just keep FLAC around so I can transcode them to new lossy formats as they improve. And so I can transcode aggressively for my mobile when I'm streaming from home, and don't need full transparency.
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Imo the biggest bump is from mp3 to lossless. The drums sound more organic on flacs whereas on most mp3s they sound like a computer MIDI sound.
The biggest bump for me was the change in headphones. It made my really old aac 256kbps music sound bad.
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They have tests you can take to see if you can hear the difference. A lot of people fail! Lol
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At this point it's a dick measuring contest.
I'd much rather they invest efforts into supporting customisable phones. Instead of just releasing a few flavours of the same hardware each year, give us a dozen features we can opt into or not. Pick a base size, then pick your specs. Want a headphone jack, SD card, FM radio, upgraded graphics performance? No problems, that'll cost a bit extra. Phones are boring now - at least find a way to meet the needs of all consumers.
Not exactly what you are talking about, but slightly related: the company Fairphone makes phones with parts that can easily be replaced. The philosophy is that you will not have to buy a new phone every 3 years. They do have some customized options aswell (i.e. ram, storage, models) but its limited.
But going full on optimization with phones, laptops and tablets, similar as a desktop, is just incredibly hard due to the lack of space in the device for the components. As such it makes more sense to offer a wide variety of models, with some customizable options, and then have the user pick something.
On Fairphone, they flat out refuse to even discuss adding a headphone jack (check the posts in their forums - it's a "hands over ears" no) so I'm sticking with Sony/ASUS (the latter atm as they've been slightly less anticompetitive recently but I'd much rather go to a decent company) until they do... It's not like you notice a phone being 1mm thicker when you have a 3mm case on it anyway
It seems we all have our dealbreakers. I love the Zenfone but the lack of software updates is a hard no from me.
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I wish a company would build 4.5"-5.5" and 5.5"-6.5" flagship phones, put as many features that make sense in each.
Then when you release a new flagship the last flagship devices become your 'mid range' and you drop the price accordingly, with your mid range dropping to budget the year after.
When Nokia had 15 different phones out at a time it made sense because they would be wildly different (size, shape, button layout, etc...).
These days everyone wants as large a screen as possible on a device that is comfortable to hold, we really don't need 15 different models with slightly different screen ratios.
These days everyone wants as large a screen as possible
iPhone mini gang rise up!
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Your talking about project Ara. Google bought it out and killed it roughly ten years ago.
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Finally, a screen with the refresh rate that my cat can enjoy! He sure is gonna love that Tom & Jerry like no other cat that ever lived.
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Yeah, I'm aware. My main concern is that the screen flickers for them and not that the animation is smooth. lol
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I don't need or want a phone over 90hz, and a pc screen over 180hz. A phone is a waste of battery and a pc screen over that is a waste of money.
Then don't buy them? With better screens coming out the ones you do want to buy get cheaper.
Back in the day 144hz screens cost a premium, now you can have them for cheap.
I stopped buying tvs from 2000 until like two years ago, when i saw them on sale for like $200. Been living off of projectors & a home server. I skipped so many "innovations" like curve, flat, HD, 4K, trueColor.
Weird that it has a OS and that was a shocker.
I look forward to what TVs bring in 2040.
I mean OLEDs are damn amazing image quality wise, but I'm also not a fan of "smart" TVs. The apps can be useful (like native Netflix, Amazon video and so on), but 90% of the time I use my PC over HDMI.
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This says "can you tell?" Like I don't get a new screen once every 10 years maybe and even then the last one I got was used.
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All I want is a 27/28 inch oled 4k monitor with good hdr. I don't care about the refresh rate as long a it's 60Hz+
Minimum for me would be 120hz, i've been using 120hz since 2012 (12 years... man) and anything less feels like a massive step backwards. My old S10+ and my cheapie laptop feel sluggish in any animated / transmission scenario.
I'm sticking out with IPS until MicroLED matures enough for me to afford.
OLED was never designed to be used as a computer monitor and I don't want a monitor that only lasts a couple years.
Researchers just designed a special two layer (thicker than current OLED) that doubles the lifespan to 10,000hours at 50% brightness without degrading.
I'm totally with you on good HDR though. When it works, it's as night -and-day as 60 -> 144hz felt for me.
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So when are 144hz, 1440p, hdr oleds going to come down in price?
360hz no scope
Isn't the point that you're not supposed to be able to tell?
It won't matter until we hit 600. 600 integer scales to every common media framerate so frametimings are always perfect. Really they should be focusing on better and cheaper variable refresh rate but that's harder to market.
Well, not really, because television broadcast standards do not specify integer framerates. Eg North America uses ~59.94fps. It will take insanely high refresh rates to be able to play all common video formats including TV broadcasts. Variable refresh rate can fix this only for a single fullscreen app.
I mean the 240 I use already does that. So would 360 or 480. No clue why you fixate on 600.
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Well no, because most people aren't getting them. It's nice but it's difficulty to justify spending hundreds on a lightly better screen
This tech trickles down to mainstream in a few years. That's always how it is.
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The bigger the screen, the more you notice because it covers more of your field of view. I would say 240Hz is the sweet spot. You can definitely feel the improvement from lower rates, but rates above it start to be barely noticeable. However I am fine with 144-165Hz if I wanted to save money and still get a great experience. Bellow 120Hz is unusable for me. Once you go high refresh, you cannot go back, ever. 60Hz feels like a slideshow. For gaming 60 is fine, but for work use and scrolling around I can't have 60. Yes people, high refresh rate is useful even outside of gaming.
Funny thing is, while gaming, even if my monitor and PC can do it, I rarely let my fps go above 120-140. I limit them in the game. PC gets much quieter, uses less power, heats up less and its smooth enough to enjoy a great gameplay. I will never understand people who get a 4090 and play with unlocked fps just to get 2000 fps on minecraft while their pc is screaming for air. Limit your fps at least to your Hz people, have some care for your hardware. I know you get less input lag but you are not Shroud, those less 0.000001ms of input lag will not make a difference.
I went from 1080p60 as my standard for literal decades to 3440x1440 @144hz over the last 2 years and I can't go back, mostly for non-gaming activities, find the ultrawide better than multi monitor for me, would love a vertical e-ink display though for text. I also limit my fps to 120, I don't like feeling like my PC is going to take off and the place I rent is older so the room I use for my office is smaller, heats up quickly.
Minecraft actually gets better FPS when you don't limit its FPS. When I play at 60 fps, it usually dips into the 50's and 40's, while when its unlimited, there are no noticeable dips.
I get less motion sickness with higher refresh rates. But anything above 120hz makes no tangible difference. I’m more interested in OLED and color accuracy.
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It's complicated. Certain slow and continuously moving objects would be perceived as moving more slowly even fast 500hz, but due to the nature of displays displaying frames, certain other types of motion would show no improvement. For me, 144hz looks the same as 240hz for most games, but not the same for others.
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this post was submitted on 14 Jan 2024
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