this post was submitted on 04 Aug 2023
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I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently.

-Escape From Tarkov, Single Player. Okay look, I have 3000 hours in EFT Live/regular. There is nothing that competes with it, nothing like the experience. But there are so many excessive and unlikely to be changed negatives to the experience that I simply cant put more time into it anymore, much less recommend it to others. LUCKILY the SPT version exists, and it is so fucking fun and refreshing. No cheater, no long load times, no disgusting server desync. No busted ass rogue and boss AI. Hate the stupid base exp rates? change them. Hate the ridiculous hideout install times that only exist to keep people from bullrushing high tier ammo in week 1? change them. I have mods installed that vastly improve the enemy AI, that fix the truly deranged shooting/recoil physics, that show you more data on different ammunition in game so you dont need a wiki open constantly, sell you gunsmith compatible guns so i dont have to build that shit for the 1000th time. Shit I even turned off fall damage so i could yeet myself off cliffs and chase down gun shots. It is simply much much much more fun. Its really the only Tarkov experience i can recommend these days.

-Mechabellum. This game is what ive wanted from the auto battle genre since it first popped up. Its got the perfect blend of conceptual strategy (think chess, the first game in the genre was auto-chess after all), randomness (the starting loadouts and perks on each round work as a very effective randomizing seed) and LACK of high APM micro bullshit that makes traditional multiplayer RTS a nightmare to pick up and learn. Its wonderful and im going to be playing so much of it as they are adding more coop modes and maps. 150 hours already.

-Monster Hunter Rise. This last year was the year that monster hunter really clicked for me, after like 5 years of on and off trying and failing to get into it. I think what changed was finally understanding that the game is just pushing you to improve on a purely mechanical perspective, constantly. In the same way that dark souls combat rewards you for 'getting good' (learning the movesets, knowing when to push and pull back, etc) Monster Hunter just wants you to be a goddamn badass, but youll have to work for it. Go slap that dragon with a big fish. 250 hours (yeesh)

-Hades. This is one of maybe 3 games ever that i could actually describe as 'perfect'. Im sure a lot of people have read this sentiment online, but here's the thing; I tried Hades 3 times previously and, while i did enjoy the experience and got like 2-5 successful patricides, it never really clicked into place. Until this time. The entire reason i got back into it was getting a steam deck, which i cannot recommend enough (if the price is right, be wary that a steam deck 2 in late 2024 is quite possible). but that was just a trigger. What actually made the difference was me slowing down a bit to appreciate the absolutely unparalleled and breathtaking attention to detail that the game constantly fulfills. 21000 voicelines, and ive never heard a repeat in 80 hours. Still unlocking new things like 30 or 40 successful runs in. Even the most supremely minor things: There is a decoration you can buy for your room, a big harp. you can run up to it and pluck some gross discordant notes. Neat, this kind of thing is in a lot of games, but still neat. EXCEPT plucking this thing enough gives you unique dialogues with a certain character. plucking it enough in between different runs shows you actually improving, making some less gross notes, then gross chords, then less gross chords, all with unique dialogue unlocks as you go. and eventually you pluck it and produce some real music. I cannot emphasize enough, this is a silly little decoration in your room that is totally optional and it wouldnt shock me if 95% of players completely miss it. THIS is the level of detail the game is constantly operating on. Super rare niche legendary boon from Demeter that kills stuff with a certain condition when its at 10% hp? bam, unique demeter voiceline for using it to beat the final boss. shit like that, is why this game is special, and what makes it next-level.

-Project Wingman VR. I love PW, i put like 30-40 hours in the regular game and it stands out to me as the best arcade flying game(ily AC7 but AC8 has to step up). But I recently got my VR headset working properly and tried PW in VR using my modest T.16000M throttle and stick, and oh my sweet lord there is something so transcendent about the experience. So rarely do i feel goosebumps when i play a game anymore (getting old) but this was like 2 straight hours of goosebumps. I also literally, actually, shit my pants a little when i collided with another plane, so thats nice.

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[–] Behaviorbabe@kbin.social 2 points 1 year ago

I really liked that little crab island shooter. Cute and inexpensive. Not a huge or blockbuster game but pretty fun for me. I need a new FPS after OW2 ruined OW1.

[–] Conyak@lemmy.tf 2 points 1 year ago

Elden Ring and Dead Cells stand out to me the most.

[–] PerogiBoi@lemmy.ca 2 points 1 year ago

OP if you liked Project Wingman VR, you absolutely owe it to yourself to try out VTOL VR.

As a combat flight simulator enthusiast I can’t recommend it enough. Virtual joystick so you don’t need to set up a HOTAS (it works surprisingly well), online multiplayer with a very active modding/custom scenarios community, and a good balance between realism and arcade.

I literally rebuilt my pc with this game in mind 🤪

[–] Blackmist@feddit.uk 2 points 1 year ago

Stray - There's not a massive amount to it, but what's there is charming, with just enough storytelling to drag you in. Plus you're a cat. Who doesn't like cats?

Guardians of the Galaxy - The gameplay feels a little rough around the edges, and the characters have an extremely irritating habit of starting to talk just before you cross the invisible lines that stop them talking again (and unlike God of War, that conversation is now lost), but it felt like a Marvel game should. More fleshed out than the movies (especially Drax and Mantis, who are just fucking moronic on screen). I feel everyone (including me) ignored this on launch because of The Avengers, which is a shame because it deserved to do better.

Ghostwire Tokyo - Definitely unique. It's kind of a shooter, but not. They've added a (free?) update to it with a school, so if you played it before and wondered where the horror element was, go back and play that bit.

Death Stranding - The first strand type game. I've certainly never played an apocalyptic Deliveroo driver before. I recommend mostly just mainlining the story here, as the payoff is the best bit.

Humanity - Neat little puzzle game. Not especially challenging. Somewhere between Lemmings and an obscure Amiga game called Timekeepers.

Endling - Come for the cute foxes. Stay for the sudden realisation that you can actually lose those babies and this isn't what you thought it was. Like Stray it's not overly long, although somehow even bleaker.

[–] Mechaguana@programming.dev 2 points 1 year ago

Ive been abusing steep for days now, and boy is that game the after dinner thin mint of gaming. Its gorgeous, and offers million of ways to go down tue several proposed mountains.

[–] any1th3r3@beehaw.org 2 points 1 year ago

Well, that's a good exercise, I've actually completed more games in the past year than I thought I did...

  • Lunar: Silver Star (Story Complete) - I'm not usually fond of "typical" turn-based RPGs, but there was something about Lunar's fairly simplistic gameplay, beautiful art and sound design, the quirky translation from Working Designs, it's just a very "charming" game and it's been on my mind for a while since then, everything kinda comes together to form a really memorable experience. I'm looking forward to playing Eternal Blue sometime soon-ish.
  • Uncharted: Golden Abyss - Okay, hear me out: Golden Abyss is sort of the black sheep in the Uncharted franchise and I wouldn't say I love it - it can be very frustrating at times, the story is somewhat subpar compared to mainline games and as a showcase for the PS Vita, it can also be pretty gimmicky - however, it was my first Uncharted game, back in 2012, and I had to wait until I got a PS5 (in 2020) to finally experience the other games. It was well worth the wait, I absolutely love the series and that's why I wanted to replay Golden Abyss (for that bit of nostalgia) last year.
  • Hellblade: Senua's Sacrifice - I've been on a (fairly recent) journey to try and explore my own mental health through various mediums, with video games being one of my primary passions/hobbies/time sinks, I've been trying to find games that explore this subject specifically - Hellblade is, of the ones I've played yet, the one that does it best. It's a very intimate game and it can be really sensory heavy at times (I don't think I would've been able to play it, were I in a less than ideal mental state at the time), but it's such a rewarding experience, being able to see and feel Senua's tale that way. I can't wait for the second game.
  • A Plague Tale: Requiem - This is the most memorable and emotional experience I've ever had in a video game, bar none. I played Innocence and Requiem back to back and I enjoyed it so much, I can't recommend it enough. I fear my words wouldn't do the game(s) justice tbh. And that OST is wonderful.
  • Nier: Automata - What does it mean to human? I would say this is one of the games which had me reflect on our own condition and society the most, haha. Beyond that, I really enjoyed the gameplay (that's usually more my kind of RPG - Action focused), with various other interesting mechanics (shmup gameplay, etc). The OST is one of the best I've ever heard. One of those games you wish you could erase from your memory and relive all over again.
  • GRIS - Another game with a focus on mental health. Simple, beautiful, emotional. No spoken words, yet I felt like I went on a journey at a time when I feel I needed it most, I cried multiple times, but I'm really grateful for what I experienced. Probably the most memorable sound design I've experienced last year!
[–] LunarLoony@lemmy.sdf.org 2 points 1 year ago

The Last Campfire was a moving experience that I'm not likely to forget any time soon. And a pretty good little puzzler, while we're at it.

[–] M0n4d0@beehaw.org 2 points 1 year ago

The Xenoblade Saga and all DLC included in the experience ; Cyberpunk 2077 and Shovel Knight, best experiences so far

[–] snowbell@beehaw.org 2 points 1 year ago

Sea of Thieves. I've had so many great interactions with other pirates, and the freedom the game gives me allows fights/battles to go in some very interesting ways. I'm not sure I've played another game that lets me outsmart my opponent in so many ways, and the ability to speak to other pirates can provide for some very interesting or funny moments. The other day I was attacked by a reaper ship, once they knocked down our mast I started swimming with a gunpowder barrel towards their ship. They swam right past me while looking for me, unfortunately I was killed just feet from their ship. But they had no idea about my second gunpowder barrel and started sailing closer to my ship. As it sunk, the barrel was freed from the chains of gravity and hit their ship, killing most of their crew. We all had a laugh in the ferry of the damned after that. They were pouting that we had no treasure so we teased them with how we just sold a giant pile of it when they started chasing us.

Another time we were about to log off so me, in a sloop, approached some random galleon to give them all our supplies. We were really lucky with finding them and had an absolute fuckton of supplies. The first words from them as we approached were "They're here" and they all jumped on our deck ready to attack. We told them we come in peace, with gifts, and gave them our supplies. In return, they gave us a key to one of our chests, which had three items we needed inside of it, that we would have otherwise missed out on. Got like 5 achievements out of that interaction.

[–] The_Terrible_Humbaba@beehaw.org 2 points 1 year ago* (last edited 1 year ago)
  • Paradise Killer : One of the best Detective/Mystery/Investigation games that I have played, and I've played quite a few; I've essentially spent the last couple of years trying to collect more of them. It took me a while to try because of the art style, but of course you shouldn't judge a book/game for its cover/art style, and actually the style grew on me as I played. The soundtrack is quite nice as well, making the general vibe and atmosphere of the game pretty great, and that's another big reason I still think about that game.

  • Heaven's Vault : Mystery/Investigation and Fantasy/Sci-fi in which you play as an archaeologist and where the main gameplay mechanic is translating ancient texts of an ancient language, in order to decipher the history of the galaxy and uncover its great mysteries. And I mean you, as the player, translate them; the game only tells you whether you are right or wrong after you have attempted to translate the same symbols several times.

  • Planescape: Torment : Finally got around to playing it, and it will definitely stay with me. It was apparently one of the inspirations for Disco Elysium - which should say a lot - but it's actually a Fantasy game based on D&D 2e. There is about 1 third of the game which was developed by a different team who took a very different approach and so the quality doesn't really match, but still a great experience over all. I'd say the first two thirds are 10/10, the last third is 5/10, and the end was 8.5/10.
[–] Brewski@lemm.ee 2 points 1 year ago

Diablo 4. I'm still playing my first character, Necromancer. I put on some chill music and work on completing all the quests and dungeons. It's really relaxing and thoughtless. I finally killed the random spawning Butcher and was so excited I text my wife about it. Lol

GTA Online. Me and my kids have a Motorcycle Club and we cruise around and shoot people together and it brings me joy!

[–] DracEULA@beehaw.org 2 points 1 year ago

Metro 2033 Redux: I'm not usually big on first person shooters, but love horror games so I gave it a try. The atmosphere and mechanics combine to make it a really immersive and tense experience. I loved that they put a stealth option in a FPS. There's limited gas mask filters which pushes you to move faster, while at the same time the traps and lack of ammo make you want to slow down; which keeps up the tension even if there's nothing elsr happening at the moment. There's a good variety in the types of levels, so you're not just blasting your way through everything all the time.

Their approach to moral choices was also very well implemented; instead of giving you clunky and obvious dialogue options, they just watch how you play the game to determine which ending you get.

[–] Hillock@kbin.social 1 points 1 year ago (1 children)

Can second Mechabellum. It's super fun, the right mix of casual but still competitive. The match duration makes it great for squeezing in a game or two. And I love how the game has weekly tournaments built in. They even have one for each timezone. The built-in competitiveness without having to register on external sites really reduces the entry barrier.

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[–] drcouzelis@lemmy.zip 1 points 1 year ago

The Guardian Legend for NES. I never heard of it until about a month ago and I am OBSESSED. I played through it on an emulator, bought the cartridge, and now I'm playing through it again on an NES. It's a combination of Zelda 1 exploration and a vertical shoot 'em up with a dash of metroidvania, set on a futuristic space station. I can go on and on about how good it is so I'm working on a long form review as I play through it again.

[–] fox@beehaw.org 1 points 1 year ago

We Love Katamari

[–] DmMacniel@feddit.de 1 points 1 year ago

Played Hardspace Shipbreaker. Damn it's good to do some industrial action :)

[–] broguy89@lemm.ee 1 points 1 year ago

TUNIC was such a fun lil gem. So many smiles when you see the all the cheeky shit the devs pull off at every corner.

TotK just blows your mind in what you can do.

But come on.... FFXVI has so much spectacle. And Soken's soundtrack is just too hype. Games aren't just about gameplay, or we would've never had No More Heroes 2. Such big, grandiose moments that you just can't help but remember. Of course, it has so much boring tedium too, which I suspect are there to really make those huge, epic moments stand out even more.

[–] mojo@lemm.ee 1 points 1 year ago (1 children)

Just like you, Tears of the Kingdom. I played for 140 hours before attempting the final boss. Man, was it worth it. That ending was one of the best and most satisfying endings I've ever had to a game.

[–] d3Xt3r@beehaw.org 2 points 1 year ago (1 children)

I've played for 150+ hours so far and haven't even gone to do my first "divine beast" yet (idk what they're called in TotK), I'm too busy mining in the depths for Zonaite so that I can max out my batteries, and of course, gathering materials for making OP elixirs and stuff lol.

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