this post was submitted on 27 Feb 2024
57 points (96.7% liked)

Games

16714 readers
487 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 2 comments
sorted by: hot top controversial new old
[โ€“] bjoern_tantau@swg-empire.de 2 points 8 months ago (1 children)

I mean, if employees had limited contracts from the beginning because they are only needed for a limited amount of time it would give them enough time to plan ahead and line up their next gig.

There naturally are positions in game dev that are not needed the whole time. Filling those with freelancers might give both sides better planning stability. Of course that necessitates someone making a good plan. And it's also a plus if they don't have to commute around all the time.

[โ€“] moon_matter@kbin.social 4 points 8 months ago

Have multiple projects running with some of them being live service or smaller in scope. I have a hard time believing they can't balance it so that layoffs don't happen with such regularity.