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submitted 1 year ago* (last edited 1 year ago) by Rasm635u@lemmygrad.ml to c/games@lemmygrad.ml
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[-] Contramuffin@lemmy.world 15 points 1 year ago

If anyone thinks Bethesda is releasing a game with a bug rating any less than 8, they're deluding themselves. That's always been Bethesda's modus operandi - release barely functional game, almost make it semi-functional 2 years after release and then hope that modders do the rest

[-] thesprongler@lemmy.world 2 points 1 year ago

I generally agree with you but they've never had Microsoft throw so much money and resources at a game before launch. I give this one a 7.

[-] WhoRoger@lemmy.world 12 points 1 year ago
[-] absentthereaper@lemmygrad.ml 9 points 1 year ago

Solid 10. It'll make the canvas bag fiasco look like a beach episode.

[-] Bananajon2@lemmy.world 8 points 1 year ago
[-] Rasm635u@lemmygrad.ml 4 points 1 year ago

I didn't expect such a quick response

I always found the legendary bug ratio of Bethesda games way overrated. True, there were always bugs but not nearly as many as the legend says.

[-] CriticalResist8@lemmygrad.ml 6 points 1 year ago

Back in the day it was almost unthinkable to release a game as bugged as Bethesda's. However because of the sheer scale and quality (nothing came close back then) it wasn't detrimental and everyone knew modders would fix the bugs anyway down the line. One thing Bethesda is known for is at least embracing mod support and releasing tools for it.

Their games nowadays are just as bugged as before but because it's become common to release buggy games on day 1 (to the point that sometimes they're unplayable for half the users, like RDR2), by comparison they look almost pristine. At the very least I don't remember game breaking bugs in TES 3 4 or 5 that would prevent you from progressing the game.

[-] thesprongler@lemmy.world 2 points 1 year ago

And many of them are funny bugs, not like falling through the ground in the middle of a hardcore playthrough, wiping out a 50 hour save.

Also, many bugs are mod-related so it's hard to account for those.

[-] bennieandthez@lemmygrad.ml 8 points 1 year ago

It's gonna be on Cyberpunk levels of buggy.

[-] jsdz@lemmy.ml 8 points 1 year ago

2077 out of 10.

[-] RedCat@lemmygrad.ml 6 points 1 year ago* (last edited 1 year ago)

Probably a worse shitshow than Fallout 76. Even if I still had a PC I wouldn't bother buying the game until (at least) 6 months after release.

[-] PolandIsAStateOfMind@lemmygrad.ml 3 points 1 year ago* (last edited 1 year ago)

F76 was an utter shitshow but the bugs were only the third most important reason for this. Second was that its design was utter shit multi trash riding on online-only psychosis ruling back then. And first was that after this many years it was not an Elder Scrolls 6.

And in fact, Starfield is their first actual RPG since Fallout4 and considering how shit as RPG that was, since Skyrim. For me it will be most likely harsh critique so soon after the amazing real RPG that is Baldur 3 (i still prefer exploring empty planets to... building base 🤮 🤮 🤮 F4 really fucking blew it )

[-] SerLava@hexbear.net 2 points 1 year ago

Yeah even if Starfield has 5x the bugs as Fallout 76, it won't matter as much. It has game saves. Bethesda had a blind spot that made them think they were capable of publishing a game that couldn't be saved and reloaded.

[-] Redcuban1959@hexbear.net 6 points 1 year ago
[-] lorty@lemmygrad.ml 5 points 1 year ago

You play Bethesda games at launch because of the bugs or because you got on the hype.

[-] ArchmageAzor@lemmy.world 5 points 1 year ago

My guess is Bethesda/10

[-] IngrownMink4@lemmygrad.ml 4 points 1 year ago

10 for sure. I really don't understand how toxic Xbox fans still think this game is going to be polished from day 1 lol

[-] ComradeSalad@lemmygrad.ml 4 points 1 year ago

Isn’t one of the major draws from Bethesda games their glitches though? Not all of them of course, and some are gamebreaking, but the majority are goofy, fun, and add to the memorability.

Plus if they give a damn, I feel like any major game breaking bugs will be patched in under a week-2 months.

[-] commiewolf@lemmygrad.ml 2 points 1 year ago

The major draw, at least on PC, will always be the modding community. Glitches are a staple but they get old fast, the reason skyrim and fallout 4 are still being played by so many today is because the community keeps making great content.

[-] Life2Space@lemmygrad.ml 4 points 1 year ago

I don't recommend pre-ordering it.

[-] Rasm635u@lemmygrad.ml 2 points 1 year ago

I wasn't planning on doing so

[-] coderade@lemmygrad.ml 2 points 1 year ago

I wouldn't recommend pre-ordering any game. Way too many companies release buggy shit day 1. I say at least wait one day to see some first impressions before trusting any game.

[-] Addfwyn@lemmygrad.ml 4 points 1 year ago

8-9. I am normally not so skeptical, but Bethesda has a track record of releasing games that I would personally not even consider to be playable.

I understand why it happens, given the scope of their games (Though Larian may have something to say about doing that well), but it's still pretty inevitable the game will be pretty busted for at least a few months.

If they had gone the route of doing an extensive EA period that let them get bugs in hand? Maybe different, but a Bethesda open world RPG released straight to retail is just going to be a mess.

[-] TerminalEncounter@hexbear.net 4 points 1 year ago* (last edited 1 year ago)

8 or 9. I want to play it on release but there's just no way it isn't fucked up like every other Bethesda release - hopefully there's no crash to desktop or stuff that completely fucks up your hard drive, but that's about the highest hope I have for it. Plus, I might as well wait for a GOTY edition with all the inevitable dlc in like 3 years after they patched everything and the modders have a good unofficial bug patch set up.

[-] toilet_wolf@lemmygrad.ml 3 points 1 year ago

I think probably like a 7 or 8. No idea if it's true or not but there was that leak at the beginning of the year that said Redfall and Starfield were both delayed because they were in pretty rough shape, and they were right about Redfall so that doesn't really bode well.

[-] Whitebrow@lemmy.world 3 points 1 year ago

What kind of metric system of grading is this🤣

[-] V0lD@programming.dev 1 points 1 year ago

Oh come on, that meme is that old

[-] NimbleSloth@lemmy.world 3 points 1 year ago

I'd say at least 8/10.. It's a Bethesda game after all..

[-] jtoom@lemmygrad.ml 3 points 1 year ago

a solid tree fiddy

[-] bobs_guns@lemmygrad.ml 3 points 1 year ago

realistically it will be an 8. barely playable and crash after an hour.

[-] moffintosh@lemmygrad.ml 2 points 1 year ago
[-] Pantsofmagic@lemmy.world 2 points 1 year ago

Is "over 9000" still an acceptable answer or has that jumped the shark?

[-] Drstrange2love@lemmygrad.ml 2 points 1 year ago

10 by the producer's history

[-] Democles@lemmy.world 2 points 1 year ago
[-] Redderthanmisty@lemmygrad.ml 2 points 1 year ago

It's Bethesda. No more needs to be said.

[-] Posadasleftfemur@lemmygrad.ml 2 points 1 year ago

It will make Fallout 76 look stable on release.

Upon release maybe like a 6 or 7, they’ll probably release a patch or update like a week or 2 in that’ll make it better. Not my personal opinion, one of my friends who knows way more about video games told me about it and I’m too dumb to find any faults in that claim lol so I’ll just parrot it back to yall

[-] SerLava@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

Let's just say if there's a hardcore mode I will be installing the quicksaving mod

[-] Rasm635u@lemmygrad.ml 1 points 1 year ago

Quicksaving is a vanilla feature in Bethesda games afaik

[-] SerLava@hexbear.net 1 points 1 year ago

I'm referring to how Fallout 4 had a hardcore mode that made you drink water and stuff and also disabled saving without sleeping. It crashed way too much for that - for instance you'd walk back after fighting and looting for 2 hours, and as soon as Sanctuary loaded it would instant CTD.

[-] Rasm635u@lemmygrad.ml 1 points 1 year ago

Hardcore mode was optional

[-] SerLava@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

I know.

I'm saying the game will likely be very buggy. So if I am able to play a type of game mode that disables saving, I will likely choose that mode, but I will also re-enable saving. Because I want to have the other gameplay effects but I do not want to lose progress due to crashing and other bugs.

this post was submitted on 10 Aug 2023
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