this post was submitted on 11 Apr 2024
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Linux Gaming

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[–] winety@lemmy.zip 52 points 7 months ago (3 children)

It's cool to see Godot used for a serious project. The original was made using Java, if I recall correctly.

[–] donio@lemmy.world 17 points 7 months ago* (last edited 7 months ago)

Yep, original is Java and uses libGDX. Slay the Spire is mentioned in the showcase.

[–] mox@lemmy.sdf.org 5 points 7 months ago

Backpack Battles is another one.

[–] muhyb@programming.dev 3 points 7 months ago

Don't know about Java part but their previous engine was GameMaker 2 I think.

[–] MudMan@fedia.io 29 points 7 months ago (2 children)

Cool! I mean, I don't know what you do to Slay the Spire to make it a Slay the Spire 2, but I'll play more Slay the Spire any day, so I don't care.

[–] jerb@lemmy.croc.pw 2 points 7 months ago

I suspect it's intended to be "ground-up rewrite in a better engine with more content" sort of like Isaac's transition from Flash to its own bespoke C++ engine.

[–] tabular@lemmy.world 1 points 7 months ago (1 children)
[–] MudMan@fedia.io 1 points 7 months ago

Yeah, no, been playing that, too, even despite their security scare.

Still would play more Slay the Spire.

[–] LiveLM@lemmy.zip 8 points 7 months ago

This is gonna be huge for Godot!

the free software revolution is alive and well

[–] EddyBot@feddit.de 2 points 7 months ago

It would be amazing if the runtime (per run) would be lowered
playing through three acts in one sitting is quite long, a runtime like Monster Train (40~90 minutes on non-speedrun time) would be pretty good