this post was submitted on 17 Aug 2023
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[–] Motavader@lemmy.world 43 points 1 year ago (2 children)

Yeah, there should be a "roll a 1 on a d20, fail your save, and you just die a horrible death 9 days later"

[–] nxdefiant@startrek.website 20 points 1 year ago* (last edited 1 year ago)

It's actually worse as-is. Everyone in range who fails that con check twice just dies ( 6 exhaustion == death)

[–] TwilightVulpine@kbin.social 7 points 1 year ago (1 children)

And yet still less awful than a Deck of Many Things.

[–] entropicdrift@lemmy.sdf.org 12 points 1 year ago* (last edited 1 year ago) (1 children)

In my previous campaign, we had a segment with the deck of many things. My character drew the card that gave him 3 wishes. Next character drew a card and it was bad, so I wished he could have stopped that other character from drawing from the deck.

DM decides my character's wish puts him back at the beginning of the scene, so he gets to draw the card with 3 wishes again.

Spent the rest of the campaign very carefully choosing what to spend my 5 wishes on.

[–] nxdefiant@startrek.website 5 points 1 year ago (1 children)

Was your DM chaotic evil?

There were times I regretted giving my party magic beans :D

[–] entropicdrift@lemmy.sdf.org 4 points 1 year ago

He was chaotic neutral, for sure.

[–] IggythePyro@ttrpg.network 35 points 1 year ago

"Fiend pact warlock? No, you misheard- I took Pact of the Demon Core"

[–] RDrew@ttrpg.network 12 points 1 year ago (1 children)

Now, THIS is homebrew i can get behind

[–] MouseKeyboard@ttrpg.network 6 points 1 year ago

I can get behind [a lead wall]

[–] flucksy_bango@lemmy.world 10 points 1 year ago (1 children)

Wouldn't the damage start hours later?

[–] Aussiemandeus@aussie.zone 19 points 1 year ago (2 children)

I'm more concerned about the weilder

[–] Wowiejr@lemmy.world 23 points 1 year ago (2 children)

Play as Warforged, problem solved. Additionally, you will eventually start emitting radiant damage yourself, an added bonus!

[–] flucksy_bango@lemmy.world 9 points 1 year ago* (last edited 1 year ago) (1 children)

Aren't warforged partly made of organic material? That's why you can heal them. Idk, I need to brush up on my Eberron lore.

Idk if DND had fucking DNA, but that's what extreme radiation exposure messes with. Your body basically forgets how to make new cells. Idk if warforged have DNA. I'd love to ask the writers that though.

I think this might be the nerdiest conversation I've ever had lol

Truly a vile, cursed weapon.

[–] Ooops@kbin.social 7 points 1 year ago* (last edited 1 year ago)

Organic? Yes. Living? Nope...

They are made from wood, metal or stone frames with "root-like cords infused with alchemy" as muscles and covered in armored plates. They don't sleep, don't eat, don't drink, don't breath and are immune to disease.

Their "living quality" is basically just being sentient and not the dumb mindless constructs formerly build.

The part about getting healed normally is mostly balancing... After all healing in D&D terms is mostly magical so why wouldn't it apply to a magically created sentient creature? It's not like magic needs (micro-)biology concepts to work. Sentience being the deciding factor between an object and a creature from a view point of magical theory works, too.

(Funnily enough that's in fact even consistent with rest of D&D magic where a dead body -at least strictly speaking- stops being a creature and becomes an object the moment the concience/soul/whatever leaves...)

[–] DarkDarkHouse@lemmy.sdf.org 4 points 1 year ago

Cherenkov's blessed aura

[–] flucksy_bango@lemmy.world 10 points 1 year ago

The weilder is completely fucked. Probably the most fucked because they're literally carrying the damned thing on a chain.

[–] NkdFstZoom@ttrpg.network 6 points 1 year ago

Yeah, talk about cursed items

[–] RagnarokOnline@reddthat.com 6 points 1 year ago (3 children)
[–] StolenStalin@hexbear.net 5 points 1 year ago* (last edited 1 year ago)
[–] UlyssesT@hexbear.net 4 points 1 year ago (1 children)

berdly-actually 1d20 isn't that good of a damage die, even if it sounds scary because of its high maximum. Lots of smaller dice more reliably do higher damage, so I would have made it, say, 6d6 to make it sound more demonic too. berdly-smug

[–] Umbraldisappoitment@ttrpg.network 2 points 1 year ago (1 children)

What makes it dangerous is the exhaustion also the 1D20 isnt its damage roll but its additional effect roll.

[–] UlyssesT@hexbear.net 2 points 1 year ago

I got out-Berdly'd. berdly-actually

[–] AcidSmiley@hexbear.net 3 points 1 year ago (1 children)

When your aligment is Posadist Neutral

[–] Attaxalotl@ttrpg.network 2 points 1 year ago

When your character is a one-winged Pixy.