This sounds like a dangerous idea (arbitrary code execution by an attacker), what is your use case?
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This is really just an internal tool I want to build. This will not be exposed to the player,
If it's connected to a network it's not enough that it's an internal tool. Don't open yourself up to a coworker executing code on your machine as you.
Okay this is reasonable... I should have clarified that i am the only worker (don't own a company or anything) so i think it'll be fine
found a few examples of how to do it on a github issue:
var script = GDScript.new()
script.source_code = "func say_hello():\n\tprint(\"Hello!\")"
script.reload()
var script_instance = script.new()
script_instance.call("say_hello")
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)
Are you perhaps looking for an Expression?
I think that is probably as close as you can get to what you want to do.
This seems to be the exact thing I am searching for, thanks! I have run into an interesting hickup tho. One can pass self to the expression so that it uses the node as the base, but the expression doesn't seem to have access to autoloads. The error I'm getting there looks something like this: Invalid named index 'ExampleAutoload' for base type Object EDIT: Turns out I need to pass these individually as arguments essentially.