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How Doom's Enemy AI Works (www.youtube.com)
submitted 3 months ago by ace_garp@lemmy.world to c/videos@lemmy.world

Know your enemy.

This video is an interesting behind-the-scenes look into the capabilities and senses of each different enemy in the 1993 videogame DooM.

  • Bonus content and nostalgia:

A look at where consumer available FPS began with Maze Wars+ (1987)

Maze Wars+ was the first experience of a networked-multiplayer-graphical-game for many people, and completely mindblowing for the era.

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[-] DmMacniel@feddit.de 8 points 3 months ago

Decino and MarcelVos are my two favourite Dutch youtuber that covers their own little niche (doom and rct respectively).

[-] ace_garp@lemmy.world 5 points 3 months ago

I've never played RCT2.

It looks super smooth and clean.

I find that the Dutch directness is a perfect fit for these types of game reviews. eg.

[-] MagnyusG@lemmy.world 5 points 3 months ago

Decino's entire analysis series is great, he also makes the music for most of them.

[-] warm@kbin.earth 4 points 3 months ago

Thanks for sharing, it was actually super interesting and now I understand why the enemies had weird behaviour!

[-] iAvicenna@lemmy.world 2 points 3 months ago

wow so many conditionals which I never realised when playing the game eons ago

this post was submitted on 24 May 2024
58 points (95.3% liked)

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