I think for the most part Medium is pretty good, but if you search on YouTube, I can find tons that are post launch, and they all work great.
Oh I tend to avoid youtube tutorials because they are too long, include ads, and a lot of inane banter. Listening at 2x speed is the only way and then its still annoying, but thanks, i'll go there!
I am using the “auto” settings (which ends up being medium), with models and textures bumped up to high. I also turned off the AMD FSR (makes it look blurry, to me) and am using the FidelityFX sharpening set to max. Looks pretty good and seems to perform well (I may just have low standards though).
My FidelityFX option is off and greyed out, how do you get it on?
Once you set AMD FSR to “Off”, it will become available.
How far into the game are you? Performance goes down very much in Act 2 and 3.
My settings, running the GOG version on Vulkan through Lutris:
- 1024x640
- Framerate capped to 30 fps
- in-game FSR off
- Models: Medium
- Shadows: Low
- Clouds: Low
- Textures: Medium, Filtering Anisotropic x2
- Instance Distance: Low
- Fog: Low
- Detail Distance: Low
- Animation: Low
- Anti-Aliasing: TAA
- Ambient Occlusion: On
- Depth of Field: Gaussian, Quarter Denoise
- God Rays: On
- Bloom: Off
- Subsurface Scattering: Off
- Slow HDD Mode: Off
- Dynamic Crowds: Off
- Audio - > Occlusion Quality: Low
I get 20 to 30 fps, depending on the scene. Mostly 30.
I'm still in act 1. I installed via steam, so not sure how many of your lutris settings apply
- Everything on “medium”
- SMAA instead of TAA to avoid blur
- FSR set to Quality to avoid blur
- cap FPS to 40
- vanilla stable SteamOS with no tinkering
Works really well so far in act 1. With the above settings GPU seems to be the bottleneck. But, as the others pointed out, later acts are more demanding.
Interesting, I'll try this. Someone else in the thread said they turn off FSR and have models and textures set to high and have the FidelityFX sharpening on. Sounds almost very different from your settings!
The way I understand it, disabling FSR is supposed to make performance worse, or at least GPU more busy. That and increasing some settings from medium to high has the potential to slow things down to unplayable level. But maybe if you decrease the FPS to 30 it’ll be okay, dunno.
For me changing the FSR mode from the default was more of a way to get rid of the blur.
Eagerly waiting for FSR2 which I’ve heard is going to be implemented in one of the patches.
I'm trying to make it so my characters don't look like a kerned mess. The environment looks fine, no blur or blocky, just my characters. Considering I'm always looking at them, I want them to look good
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