this post was submitted on 20 Aug 2024
51 points (98.1% liked)

Games

16722 readers
806 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 6 comments
sorted by: hot top controversial new old
[–] ampersandrew@lemmy.world 17 points 2 months ago* (last edited 2 months ago) (1 children)

The premise of the article's headline is immediately contradicted by one of its first quotes:

"What we’re seeing at the moment are huge changes in the market, where forecasting models haven’t caught up with oversaturation, the impact of subscription services and the prevalence of aggressive discounting. Companies that overstretched during times of plenty now find themselves in a world where more agile companies are moving in and performing better.

"I’m still tremendously excited about the market. There are great games launching all the time, and breakout hits popping off week after week. It’s not that people aren’t buying games – far from it. It’s that the foundations some companies have built their operations upon rely on games selling an unrealistic amount. Many of these companies are still very profitable, which is what makes it even more heartbreaking."

The saturation point is one I can definitely agree with. There's far too much good stuff to play this year.

[–] MHLoppy@fedia.io 2 points 2 months ago

The premise of the article's headline is immediately contradicted by one of its first quotes:

I'm not sure I follow what the contradiction is?

[–] sacbuntchris@lemmy.world 8 points 2 months ago (1 children)

Interesting read. Summary seems to be "some publishers over extended themselves during covid and also it's hard to know what games will be popular."

[–] jacksilver@lemmy.world 5 points 2 months ago

Which seems like a pretty typical state for the industry. Knowing what will be a success has always been a gamble and companies are always over/under investing in certain areas (mmorpgs, FPS, live-service, etc.).

[–] sunzu2@thebrainbin.org 4 points 2 months ago

Manor lords is a good game for being alpha but so much more work needs to be done.

Hopefully main Dev got a proper team in place to finish the project.

[–] mindbleach@sh.itjust.works 3 points 2 months ago

Venture capitalists have managed to ruin the part of capitalism where profit means success. Turning money into more money isn't good enough, somehow.

It's almost impressively stupid.