this post was submitted on 10 Sep 2024
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RimWorldPorn

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RimWorld colonies can look awesome, awful, impressive, dull, overwhelming, lame, stunning, boring, intriguing, uninteresting, legendary, whatever. If you have a render of a RimWorld colony, feel free to post it on Rimworld gallery! If you are in doubt about posting, please read below. Please note: screenshots are not hi-res & will be removed

Having trouble posting? To post a render please go directly to rimworld.gallery and read the rules and instructions there. Uploading on your federated server may fail due to file size limits

Rules

PLEASE ONLY POST RENDERS Watch the HOW-TO VIDEO or read the instructions

All colonies are welcome here. If you are playing it and like it, so will we.

1. High resolution renders only No screenshots, please use PR (Steam / GitHub) to make renders. Here's tips for the settings. You may upload regular/additional images in the comments

2. Post the entire map or as much as possible of the surrounding terrain. If surrounded by mountain and/or ice, modest cropping is allowed. Please keep the render square.

3. Use descriptive titles Think colony/seed name, colonist count, biome, background info etc.. So not: 'I was told to post this here'. 'The others are probably better.' Or without any additional info: 'My current colony' 'My last colony'

4. Repost? After significant expansion Reposting from /r/RimWorldPorn is allowed without restrictions A new post of your expanded colony is welcome. To prevent spamming the feed, not too often. If you've posted elsewhere or want to: It is ·YOUR· colony, so if you want to (re)post it anywhere else, don't let anyone stop you!

5. Ships must be landed Complete ships may be posted only when landed on a non icy tile. Instruction video

6. No plagiarism If you share someone else's render, give the original builder credit.

7. Self promotion RimWorld related self promotion is allowed, like for Twitch, YouTube etc; in the comments of a render relevant to your work, posted by you, once per colony. Wiki link · · · ·

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[–] Discandied@rimworld.gallery 7 points 2 months ago (1 children)

I have not finished this colony, but am burned out after a previous long playthrough. I may start a similar colony in a few months when I have the itch to play again.

The colonists are a genotype with debuffs in all skills apart from melee and social, + have the slow study gene. They are great at melee, robust and have strong melee damage, as well as being 50% larger than an average pawn. The slaves do nearly all the actual work. Death by downed is at 50% so we take lots of prisoners and slaves are the main export and basis of our economy. I planned to give all prisoners the beautiful gene to make them more profitable, but had not quite got that far.

[–] ProtokSt@rimworld.gallery 1 points 2 months ago

I like this style. The mase pattern and color combination and incorrect geometric contours of the base.

[–] janNatan@lemmy.ml 4 points 2 months ago (1 children)

What's the point of the empty circular rooms around the edge of the colony? Is it something to do with melee combat? I've never done a melee only colony.

[–] Discandied@rimworld.gallery 5 points 2 months ago

It's to do with melee blocking. If raiders go through more than one door they don't go into collision mode, which means they all pour through in a clump and force colonists defending the doorway back into the base, which can be fatal. That means it is not safe to use the entrances in the walls for melee blocking in this base, as thry have multiple doors. In the towers, however, there's space for colonists to defend a single doorway safely, if they defend the outer door of the tower. There's still more doors behind them, however, meaning the base isn't protected by just one easily broken door.

Hope that makes sense - it's hard to explain about collision as it's quite unintuitive.

Edit: also I think it looks kind of cool.